ADHD, school-aged children, intervention, videogame
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: 1. Children of special education schools between the ages of 6-12; 2. Screening participation: passive consent from parents; 3. Elevated ADHD symptoms. Participants with a subclinical to clinical score on the teacher-rated AVL (Scholte & Ploeg, 2005), which is 36 or above, will be included; 4. After screening: active consent from parents
Exclusion criteria
Exclusion criteria: No passive or active consent from adolescents and parents
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| 1. Pre-Post Scores on the neuro-psychological tasks assessing: -Selective attention & Impulsivity (Go-No-Go task) -Motor inhibition (Statue sub-test of the NEPSY; Korkman, Kirk, & Kemp, 1998) -Motor skills (MOVEMENT ABC-2 NL; Smits-Engelsman, 2010) 2. Pre-post scores on the AVL questionnaire assessing teacher-observed ADHD symptoms (Scholte & Ploeg, 2005). | — |
Secondary
| Measure | Time frame |
|---|---|
| 1. In-game improvement using data saved in the game e.g. duration of play, correct-incorrect responses and response times. 2. Game evaluation; how much they liked the game, how difficult the game was to them, whether they felt they learned something, and whether they would recommend it. | — |