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Investigating the impact of a health game targeting children’s impulse control towards food and eating behaviour

Investigating the impact of a Go/No-Go health game targeting children’s impulse inhibition towards food and eating behaviour

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON23366
Enrollment
140
Registered
2017-05-18
Start date
2017-07-10
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Game, Serious Game, Children, Treatment, Overweight, Obesity, Impulse control, Inhibition, Go/No-Go paradigm. Kinderen, Behandeling, Overgewicht, Obesitas, Impulsecontrole, Impulsebeheersing Go/No-Go paradigma.

Interventions

Children are randomly assigned to one of three conditions
1. GNG food game ‘Castle Invaders Food’. 2. GNG non-food game ‘Castle Invaders Control’. 3. Non-GNG non-food game ‘Tetris’.

Sponsors

Radboud University, Behavioural Science Institute
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Children between 10 to 13 years of age; 2. Informed consent from the adolescents and one of their parents/ caregivers.

Exclusion criteria

Exclusion criteria: 1. No informed consent from the adolescents and one of their parents/ caregivers; 2. Adolescents with very limited knowledge of the Dutch language.

Design outcomes

Primary

MeasureTime frame
A change over time in impulse inhibition, measured with a modified Go/No-Go paradigm

Secondary

MeasureTime frame
1. Eating behaviour a. Caloric intake. b. Ratio of nutrient-dense versus energy-dense snacks consumption

Contacts

Public ContactEva Alblas

Behavioural Science Institute, Radboud University

E-mail: E.Alblas@bsi.ru.nlTel: +31 (0)24-3612348

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)