Health Game, Serious Game, Children, Treatment, Overweight, Obesity, Impulse control, Inhibition, Go/No-Go paradigm. Kinderen, Behandeling, Overgewicht, Obesitas, Impulsecontrole, Impulsebeheersing Go/No-Go paradigma.
Conditions
Interventions
Children are randomly assigned to one of three conditions
1. GNG food game ‘Castle Invaders Food’.
2. GNG non-food game ‘Castle Invaders Control’.
3. Non-GNG non-food game ‘Tetris’.
Sponsors
Radboud University, Behavioural Science Institute
Eligibility
Inclusion criteria
Inclusion criteria: 1. Children between 10 to 13 years of age; 2. Informed consent from the adolescents and one of their parents/ caregivers.
Exclusion criteria
Exclusion criteria: 1. No informed consent from the adolescents and one of their parents/ caregivers; 2. Adolescents with very limited knowledge of the Dutch language.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| A change over time in impulse inhibition, measured with a modified Go/No-Go paradigm | — |
Secondary
| Measure | Time frame |
|---|---|
| 1. Eating behaviour a. Caloric intake. b. Ratio of nutrient-dense versus energy-dense snacks consumption | — |
Contacts
Public ContactEva Alblas
Behavioural Science Institute, Radboud University
Outcome results
None listed