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An evaluation of a game for the rehabilitation of pain patients (Pilot Study).

An evaluation of a game for the rehabilitation of pain patients (Pilot Study).

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON22384
Enrollment
15
Registered
2010-08-09
Start date
2010-09-01
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

chronic pain: - chronic low back pain (CLBP) - chronic neck-/ shoulder pain

Interventions

The participants are asked to visit Roessingh Research and Development and to train with the game during 8 sessions performed in a period of 4 – 8 weeks with a (average) frequency of 1-2 times a week.
walking, reaching overhead, relaxation of the muscles of the neck-/shoulder region and mobility of the head.

Sponsors

Roessingh Research and Development
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Be aged 18 years or older; 2. Have a length between 1m50 and 1m95 (task layout requirement); 3. Physical capable of playing a motion-based game; 4. Patients have back pain or pain in the neck-shoulder region without specific pathological causes for at leas 12 weeks during te past.

Exclusion criteria

Exclusion criteria: 1. An insufficient understanding of the Dutch language; 2. A visible impairment that inhibits the perception of the screen were the play is on projected.

Design outcomes

Primary

MeasureTime frame
The main study parameters are user experience (satisfaction, usability and emotional engagement) with the Playmancer game and the clinical changes (complaints and disability) induced by playing the Playmancer game. Satisfaction is assessed by a self-constructed questionnaire based on UTAUT (unified theory of acceptance and use of technology). The usability will be assessed by the system usability scale (SUS) and the emotional engagement will be assessed by items of the core element of game experience questionnaire (CEGEQ). Clinical change will be assessed by a Vas for pain intensity and different disability questionnaire (PDI, NDI and RDQ). The obejective clinical changes will be assessed by the six minutes walking test (6mwt) and different outcomes logged by the game (walking velocity, walking distance, reaching ability, time of relax etc.)

Secondary

MeasureTime frame
A secundairy study parameter is game performance.

Contacts

Public ContactStephanie Kosterink

Roessinghbleekweg 33b

s.kosterink@rrd.nl(+)31 (0)53 875717

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)