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Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)

Testing the Effectiveness of a Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
NL-OMON
Registry ID
NL-OMON22120
Enrollment
60
Registered
2017-10-25
Start date
2018-01-29
Completion date
Unknown
Last updated
2024-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aggressive behavior Aggression Aggression regulation Aggression treatment Agressief gedrag Agressie Agressie regulatie Agressie behandeling Virtual reality

Interventions

Agression regulation in combination with a virtual reality game to train the automatic tendency to approach social threat VR-GAIME will be provided alongside the first 5 sessions of the general aggre

Sponsors

Vrije Universiteit Amsterdam Pompestichting
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1) male seks 2) aggression regulation treatment is indicated

Exclusion criteria

Exclusion criteria: 1) current major depression 2) current severe addiction 3) lifetime bipolar disorder 4) lifetime psychosis

Design outcomes

Primary

MeasureTime frame
Aggressive behavior measured before, half-way and end of treatment

Secondary

MeasureTime frame
Aggressive impulses Hostile interpretation bias Approach/avoidance tendencies Reactive/proactive aggression Trait aggression State/trait anger Psychopathy Experience of distinct emotions

Contacts

Public ContactDanique Smeijers
d.smeijers@pompestichting.nl

Outcome results

None listed

Source: NL-OMON (via WHO ICTRP)