Spastic Diplegic Cerebral Palsy
Conditions
Keywords
Spastic Diplegia, Gamified Rehabilitation, Gross Motor Function
Brief summary
This randomized controlled trial aimed to evaluate the effectiveness of a Virtual Reality (VR)-mediated gamified rehabilitation program compared with conventional physical therapy in children with spastic diplegic cerebral palsy. Forty-two children aged 7-15 years with Gross Motor Function Classification System (GMFCS) Levels II and III were recruited from Rafsan Neuro Rehab Center, Peshawar. Participants were randomly allocated into two equal groups. The intervention group received VR-based gamified rehabilitation using Xbox Kinect along with physiotherapy, while the control group received conventional physiotherapy only. Both groups completed 18 treatment sessions over six weeks. Outcome measures included the Timed Up and Go Test (TUG), Pediatric Balance Scale (PBS), Trunk Impairment Scale (TIS), and Gross Motor Function Classification System (GMFCS). The findings demonstrated that VR-mediated rehabilitation significantly improved functional mobility, balance, and trunk control compared with conventional therapy. The study concludes that VR-based rehabilitation is an effective, motivating, and clinically useful intervention for children with spastic diplegic cerebral palsy and may improve rehabilitation outcomes and functional independence.
Detailed description
Refer to complete thesis introduction, methodology and protocol.
Interventions
Virtual Reality Mediated Gamified Rehabilitation Program using Xbox Kinect combined with conventional physiotherapy.
Conventional Physiotherapy Program
Sponsors
Study design
Eligibility
Inclusion criteria
* Diagnosed with spastic diplegic cerebral palsy. * Age between 7-15 years. * GMFCS Level II or III. * Male and female participants. * Able to follow verbal instructions.
Exclusion criteria
* Other neurological disorders. * Visual or hearing impairment. * Other types of cerebral palsy. * Severe cardiac disease. * Orthopedic surgery within previous six months. * Recent Botulinum toxin injection. * Children taking antispastic or antiepileptic medication. * Uncooperative participants.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Timed Up and Go Test | At baseline and after 6 weeks | Timed Up and Go Test score measures the time in seconds it takes a person to stand up from a chair, walk 3 meters (10 feet), turn around, walk back, and sit down. |
| Pediatric Balance Scale | baseline and after 6 weeks | Pediatric Balance Scale examines functional balance in the context of everyday tasks in the pediatric population. It consists of 14 tasks. |
| Trunk Impairment Scale | Baseline and after 6 weeks | Trunk Impairment Scale is a 17-item physical test. It measures trunk motor control, balance, and coordination in a sitting position. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Gross Motor Function Classification System | Baseline and after 6 weeks | Gross Motor Function Classification System is a five-level tool used to describe the self-initiated movement and mobility of children and youth with cerebral palsy. |
Countries
Pakistan
Contacts
Ibadat International University, Islamabad