No Medical Condition
Conditions
Keywords
taboo, emergency medicines, nursing students, game
Brief summary
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level. Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level. This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
Interventions
Using taboo game
Using the question-and-answer method as reinforcement.
Sponsors
Study design
Eligibility
Inclusion criteria
* Being a second-year nursing student * Participating in volunteer work * Knowing Turkish
Exclusion criteria
* Wanting to quit the job
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Knowlegde test results | Baseline | Knowledge Test (included 25 questions) |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Knowlegde test results and scale results | Test was performed after the second intervention, with the two interventions administered one week apart | Knowledge Test (included 25 questions on 100 points), Gameful Experience Scale (min:27, max:135) (for only game group), Satisfaction Survey with VAS (10 point) |
Countries
Turkey (Türkiye)