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Gamified Program in Primary School

Impact of an Active Technologies and Gamification Program on School Engagement, Self-efficacy and Academic Performance in Primary Education

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07724015
Enrollment
176
Registered
2026-07-23
Start date
2026-02-02
Completion date
2026-04-02
Last updated
2026-08-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy

Brief summary

This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.

Interventions

An 8-week behavioral intervention delivered during regular physical education lessons (two 50-minute sessions per week; 16 sessions in total). The program integrated dance-based exergaming, cooperative learning, gamification, and symbolic rewards within a structured pedagogical framework. Sessions included choreographed exergames, cooperative motor challenges, progressive narrative levels, and group-based goals designed to promote autonomous motivation toward physical education, increase habitual physical activity, and reduce sedentary behavior in primary school children.

Standard school physical education delivered over 8 weeks (two 50-minute sessions per week) using the regular curriculum and conventional teaching methods. Classes included traditional physical education activities without exergaming, gamification, or structured cooperative learning strategies.

Sponsors

University of Jaén
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years
Healthy volunteers
Yes

Inclusion criteria

* Children aged 8 to 12 years. * Enrolled in grades 3 to 6 of primary school. * Able to participate safely in regular physical education classes. * Written informed consent provided by a parent or legal guardian. * Verbal assent provided by the participant.

Exclusion criteria

* Physical pathology or medical contraindication preventing safe participation in physical activity. * Formal diagnosis of severe learning difficulties or developmental disorders. * Failure to complete the outcome assessments at both baseline and post-intervention. * Attendance at fewer than 14 of the 16 intervention sessions (less than 85% adherence).

Design outcomes

Primary

MeasureTime frameDescription
School EngagementBaseline and immediately after the 8-week interventionChange in school engagement measured using the School Engagement Measure (SEM), including behavioral, emotional, and cognitive engagement, as well as the overall school engagement score. Higher scores indicate greater engagement with the teaching-learning process.
Academic Self-EfficacyBaseline and immediately after the 8-week interventionChange in self-efficacy measured using the Self-Efficacy Questionnaire for Children (SEQ-C), including academic, social, and emotional self-efficacy, as well as the overall self-efficacy score. Higher scores indicate greater perceived self-efficacy.
Academic AchievementBaseline and immediately after the 8-week interventionChange in academic achievement assessed using official school grades in Spanish Language and Literature, Mathematics, Natural, Social and Cultural Sciences, and Physical Education, together with the overall grade point average obtained before and after the intervention.

Countries

Spain

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Aug 7, 2026