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Gamified Cooperative Exergaming Program in Primary School Physical Education

Effect of a Gamified Cooperative Exergaming Program on Motivation, Physical Activity, and Sedentary Behavior in Primary School Physical Education: A Cluster Randomized Controlled Trial

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07723807
Acronym
MOVE-PE
Enrollment
176
Registered
2026-07-23
Start date
2026-02-02
Completion date
2026-04-02
Last updated
2026-07-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Physical Activity

Brief summary

This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children. Participants were assigned by classroom to either an experimental group, which completed "The Movement League" program integrating dance-based exergames, cooperative learning, and gamification, or a control group, which received conventional physical education. The study aims to determine whether this multicomponent intervention improves motivation toward physical education, increases habitual physical activity, and reduces sedentary behavior compared with standard physical education.

Interventions

Experimental Group: An 8-week behavioral intervention delivered during regular physical education lessons (two 50-minute sessions per week; 16 sessions in total). The program integrated dance-based exergaming, cooperative learning, gamification, and symbolic rewards within a structured pedagogical framework. Sessions included choreographed exergames, cooperative motor challenges, progressive narrative levels, and group-based goals designed to promote autonomous motivation toward physical education, increase habitual physical activity, and reduce sedentary behavior in primary school children.

Standard school physical education delivered over 8 weeks (two 50-minute sessions per week) using the regular curriculum and conventional teaching methods. Classes included traditional physical education activities without exergaming, gamification, or structured cooperative learning strategies.

Sponsors

University of Jaén
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years
Healthy volunteers
Yes

Inclusion criteria

* Children aged 8 to 12 years. * Enrolled in grades 3 to 6 of primary school. * Able to participate safely in regular physical education classes. * Written informed consent provided by a parent or legal guardian. * Verbal assent provided by the participant.

Exclusion criteria

* Physical pathology or medical contraindication preventing safe participation in physical activity. * Formal diagnosis of severe learning difficulties or developmental disorders. * Failure to complete the outcome assessments at both baseline and post-intervention. * Attendance at fewer than 14 of the 16 intervention sessions (less than 85% adherence).

Design outcomes

Primary

MeasureTime frameDescription
Motivation Toward Physical EducationBaseline and immediately after the 8-week interventionChange in motivation toward physical education measured using the Perceived Locus of Causality Scale-2 (PLOC-2). The PLOC-2 assesses intrinsic motivation, integrated regulation, identified regulation, introjected regulation, external regulation, and amotivation. Each subscale score ranges from 1 to 7, with higher scores indicating higher levels of the corresponding motivational regulation.
Habitual Physical ActivityBaseline and immediately after the 8-week interventionChange in habitual physical activity measured using the Physical Activity Questionnaire for Older Children (PAQ-C). The PAQ-C provides an overall activity score ranging from 1 to 5, with higher scores indicating higher habitual physical activity levels.
Sedentary BehaviorBaseline and immediately after the 8-week interventionChange in sedentary behavior measured using the Adolescent Sedentary Activity Questionnaire (ASAQ). The ASAQ estimates the time spent in sedentary activities, reported in minutes (or hours) per day. Higher values indicate greater sedentary behavior (worse outcome).

Countries

Spain

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 25, 2026