Education Nursing, Empathy Education, Ethics Nursing, Family Witnessed Resuscitation
Conditions
Keywords
Virtual reality, 360-degree video, 2D video, Patient perspective, Nursing students, Empathy, Ethical sensitivity, Family-witnessed resuscitation
Brief summary
This clinical trial (randomized controlled experimental study) aims to learn about the effects of presenting the family-witnessed CPR process from a patient's perspective through 360° virtual reality and 2D video within second-year nursing students. The primary question(s) / hypotheses it aims to answer are: * H1: Will the content validity ratio of the developed scenario be above 0.80? * H2: Is the increase in empathy scores (pre-test/post-test difference) of students in the 360° VR group significantly higher compared to the 2D video and control groups? * H3: Is the increase in ethical sensitivity scores of students in the 360° VR group significantly higher compared to the 2D video and control groups? * H4: Is the change in perception scores toward family-witnessed CPR more positive in the 360° VR group compared to the other groups, and is their mean SUS (System Usability Scale) score at or above the acceptability threshold of 70? * H5: Is the VES (Video Engagement Skale) score of students in the 360° VR group significantly higher than that of the 2D video group? Researchers will compare the 360° immersive video (360° VR) group, the 2-dimensional (2D) video group, and the control group to see if there are effects on empathy, ethical sensitivity, perception of risks-benefits of family presence, self-confidence regarding family presence, video engagement, and system usability. Participants will be asked to: * Watch the scenario reenactment involving a family-witnessed CPR process, recorded via a 360° camera (in either 360° VR or 2D format, depending on their assigned group). * Complete data collection tools consisting of the Introductory Information Form, "Jefferson Scale of Empathy", "Ethical Sensitivity Questionnaire", "Family Presence Risk-Benefit Scale and Family Presence Self-Confidence Scale", "System Usability Scale (SUS-TR)", and "Video Engagement Skale(VES)".
Interventions
Immersive 360-degree virtual reality video scenario of family-witnessed cardiopulmonary resuscitation presented from a patient perspective.
Standard 2-dimensional video scenario of family-witnessed cardiopulmonary resuscitation presented from a patient perspective.
Sponsors
Study design
Intervention model description
randomized controlled experimental study
Eligibility
Inclusion criteria
* Being a second-year undergraduate nursing student * Volunteering to participate in the study and signing the informed consent form * Not having participated in a similar virtual reality or family-witnessed CPR study before
Exclusion criteria
* Having a diagnosed neurological or psychiatric disorder that prevents using virtual reality glasses (such as epilepsy, severe vertigo, or motion sickness) * Having uncorrected visual or hearing impairments * Not completing all stages of the study (pre-test, intervention, or post-test)
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change in Jefferson Scale of Empathy Scores | Baseline (Pre-test) and right after the intervention (Post-test) | This scale evaluates the nursing students empathy levels. Higher scores indicate higher empathy levels. |
| Change in Ethical Sensitivity Questionnaire Scores | Baseline (Pre-test) and right after the intervention (Post-test) | This questionnaire evaluates the ethical sensitivity levels of nursing students. Higher scores indicate higher ethical sensitivity. |
| Change in Family Presence Risk Benefit Scale and Family Presence Self Confidence Scale Scores | Baseline (Pre-test) and right after the intervention (Post-test) | These scales evaluate students perceptions of the risks/benefits and their self-confidence regarding family presence during CPR. |
| System Usability Scale Scores | Right after the intervention (Post-test) | The System Usability Scale (SUS) evaluates the perceived usability of the 360 VR and 2D video systems. Higher scores indicate better usability. |
| Video Engagement Scale Scores | Right after the intervention (Post-test) | The Video Engagement Scale (VES) evaluates the video engagement and immersion levels of the students. Higher scores indicate higher engagement. |
Countries
Turkey (Türkiye)