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Effects of Physical Game Intervention on Memory, Attention, Gross Motor Skills and Social Adaptability in Children Aged 4-6 Years

Effects of Physical Game Intervention on Memory, Attention, Gross Motor Skills and Social Adaptability in Children Aged 4-6 Years

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07683208
Enrollment
42
Registered
2026-07-06
Start date
2024-04-08
Completion date
2024-07-10
Last updated
2026-07-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention, Gross Motor Skills, Immediate Memory, Locomotor Skill, Memory, Perceived Competence, Perceived Motor Competence, Physical Game, Short-term Memory, Social Adaptation Ability

Brief summary

This study aims to improve the memory, attention, gross motor skills and social adaptation ability of children aged 5 to 6 years. Taking physical games as the intervention method, it explores the effects of physical games on promoting young children's memory, attention, gross motor skills and social adaptation ability, and analyzes the approaches and mechanisms through which physical games enhance these abilities among children aged 4 to 6 years. The game scheme will be timely adjusted according to feedback obtained from a semester-long intervention. Finally, in collaboration with kindergarten teachers and the research team, a set of classroom-based physical game programs suitable for children aged 4 to 6 will be developed, so as to provide theoretical references and practical approaches for the improvement of the above abilities in preschool children of this age group. Smart physical game equipment is adopted and integrated into children's daily physical game classes to record and store children's sports data, establish individual archives of children's motor abilities, and realize real-time uploading, analysis and sharing of sports test results, enabling parents and teachers to keep abreast of children's physical exercise and motor development status in a timely manner.

Interventions

BEHAVIORALStructured Physical Game Intervention Group

Physical games focusing on improving preschool children's locomotor skills verified based on three-round Delphi method:W-Run; Pony Finding Friends; My Territory; Eagle Catching Chicks; Fruit Picking; The Wolf is Coming; Puppy Seeking Bones; Dizzy Spin.

Sponsors

Shenzhen University
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
5 Years to 6 Years
Healthy volunteers
Yes

Inclusion criteria

* Preschool children aged 5 to 6 years old * In good physical and mental condition, with normal cognitive ability, able to attend daily courses and communicate with others normally * Have not received any extracurricular training targeted at memory, attention and locomotor skills in the past one year * Written informed consent obtained from guardians, and children participate in this study voluntarily

Exclusion criteria

* Children with non-Chinese nationality or language barriers * Children with congenital diseases who are not suitable for participating in extracurricular physical game activities * Children who have received extracurricular training targeted at memory, attention and locomotor skills in the past one year

Design outcomes

Primary

MeasureTime frameDescription
Locomotor SkillBaseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week physical game intervention)Children's locomotor skill is assessed using the Test of Gross Motor Development-2 (TGMD-2). The raw score for the locomotor subscale ranges from 0 to 48. Higher scores represent better performance in children's locomotor motor skills. This indicator is used to explore the intervention effect of the 8-week structured physical game program on preschool children's locomotor development.
perceptual motor abilityBaseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week physical game intervention)Children's perceived motor competence is measured with the Perceived Competence Scale for Children (PSPC). The total score of the scale ranges from 1 to 4; higher scores indicate a higher level of children's perceived motor competence. This indicator is used to explore the intervention effect of the 8-week structured physical game program on preschool children's self-perceived motor ability.
memoryBaseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week structured physical game intervention)Preschool children's immediate memory and short-term memory are measured using the Wechsler Memory Scale-Revised for China (WMS-RC) revised by Professor Gong Yaoxian. The outcome indicator is Memory Quotient (MQ), which ranges from 50 to 150; a score of 100 represents the average memory level, and higher scores indicate better memory performance. This indicator is used to evaluate the effect of the 8-week structured physical game intervention on children's memory ability.
attentionBaseline (before the 8-week intervention) and post-intervention (upon completion of the 8-week structured physical game intervention)Preschool children's attention ability is assessed by the Schulte Grid Test. The test score ranges from 0 to 100; higher scores reflect better attention concentration and sustained attention performance. This indicator aims to evaluate the intervention effect of the 8-week structured physical game program on children's attention level.

Countries

China

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 7, 2026