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Virtual Reality-Based Integrative Simulation Nursing Home Visit

Virtual Reality-Based Integrative Simulation: A Novel Approach to Enhancing Psychomotor Competence in Interactive Community Nursing Home Visit

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07672353
Acronym
Virtual
Enrollment
72
Registered
2026-06-26
Start date
2026-01-04
Completion date
2026-03-07
Last updated
2026-06-30

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Virtual Reality

Keywords

Virtual Reality

Brief summary

This study aims to evaluate the effectiveness of a virtual reality-based integrative simulation training program in enhancing psychometric competence among nursing students during interactive community nursing home visits. The study will involve nursing students who will participate in a virtual reality educational intervention designed to improve their knowledge, practical skills, attitudes, and psychomotor competence related to community nursing home visits. Outcomes will include changes in knowledge, skills, attitudes, psychomotor competence, usability of the system, and participant satisfaction before and after the intervention.

Detailed description

This study is designed to assess the effect of a virtual reality-based integrative simulation program on psychometric competence in interactive community nursing home visits among nursing students. Community-based nursing education requires students to develop adequate knowledge, psychomotor skills, communication abilities, and professional attitudes to safely and effectively provide care in home and community settings. Traditional training approaches may not fully prepare students for the complexity of real-life nursing home visits, particularly in situations that require interaction, decision-making, and psychomotor performance in a realistic but safe learning environment. Virtual reality-based simulation has emerged as an innovative educational strategy that offers immersive, interactive, and standardized learning experiences. It allows learners to practice clinical and communication skills repeatedly in a controlled environment without risk to patients. Therefore, this study will investigate whether a virtual reality-based integrative simulation can improve nursing students' competence related to interactive community nursing home visits. The study will use a pre-test/post-test design to evaluate the effectiveness of the intervention. Participants will receive virtual reality-based training focused on community nursing home visit scenarios. Data will be collected before and after the intervention using structured assessment tools that measure knowledge, practical skills, attitudes, and psychomotor competence. Additional measures will include system usability and participant satisfaction with the training program. The primary purpose of the study is to determine whether the virtual reality-based intervention improves psychometric competence in nursing home visit practice. The findings of this study may contribute to the development of innovative nursing education strategies and support the integration of virtual reality simulation into community health nursing training programs.

Interventions

Participants in the intervention group will receive a virtual reality-based integrative simulation training program designed to enhance psychometric competence during interactive community nursing home visits. The training will provide immersive, scenario-based learning experiences that simulate home visit situations and allow participants to practice assessment, communication, decision-making, and psychomotor nursing skills in a safe and controlled virtual environment. The intervention is intended to improve knowledge, practical skills, attitudes, and psychomotor competence related to community health nursing home visits.

Sponsors

Al-Zaytoonah University of Jordan
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* 18-25

Exclusion criteria

* students with severe vision problems (e.g., myopia) or conditions that contraindicated participation due to safety concerns related to VR

Design outcomes

Primary

MeasureTime frameDescription
Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ)Baseline and 8 weeks post-interventionPsychomotor Competence Questionnaire (PCQ), a 15-item questionnaire developed based on Simpson's Psychomotor Learning Taxonomy. The PCQ evaluates five domains: accuracy of skill performance, motor coordination and control, speed and efficiency of performance, confidence and independence, and transferability of skills to the clinical setting. Each item is rated on a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree). Total scores range from 15 to 75, with higher scores indicating greater psychomotor competence.

Countries

Jordan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 1, 2026