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Active vs. Passive VR During Office-based ENT Procedures

Active vs. Passive Virtual Reality for Reducing Pain and Anxiety During Office-based ENT Procedures

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07599826
Enrollment
132
Registered
2026-05-20
Start date
2026-09-01
Completion date
2027-12-01
Last updated
2026-08-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety, Chronic Rhinosinusitis (CRS), Dysphonia, Eustachian Tube Dysfunction, Nasal Obstruction, Nasal Polyp, Pain, Subglottic Stenosis (SGS)

Brief summary

The purpose of this research is to evaluate whether active virtual reality reduces pain and anxiety more effectively than passive virtual reality during office-based ENT procedures. The main procedures include exposure to virtual reality (passive calming scenery or interactive puzzle game) via Paperplane Therapeutics software with VR headset or glasses during common in-office ENT procedures, participant self-report surveys (GAD-7, PHQ-9, PEG, VAS, SUDS, Likert, experience questions), and physician post-procedure survey. The study will enroll individuals 18 years or older who are scheduled to undergo common office-based ENT procedures (turbinate reduction, nasal debridement, balloon sinuplasty, radiofrequency ablation, nasal polypectomy, eustachian tube dilation, vocal fold injection, or subglottic steroid injection) at Cedars-Sinai.

Interventions

DEVICEPassive virtual reality headset or goggles

Exposure to calming scenery through passive virtual reality using Paperplane Therapeutics software with VR headset or glasses during common in-office ENT procedures

DEVICEActive virtual reality headset or goggles

Exposure to interactive game through virtual reality using Paperplane Therapeutics software with a VR headset or glasses during common in-office ENT procedures.

Sponsors

Cedars-Sinai Medical Center
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Active and Passive VR: * Individuals 18 years old and older are included * Individuals undergoing the following common office-based ENT procedures: turbinate reduction, nasal debridement, balloon sinuplasty, radiofrequency ablation (RhinAer/VivAer), nasal polypectomy, eustachian tube dilation, vocal fold injection, or subglottic steroid injection * Able to consent * English speaking

Exclusion criteria

Active VR: * History of neurologic or seizure disorder, developmental delay, uncorrected visual impairment, motion sickness, vertigo, or inability to use a handheld controller * Any records flagged "break the glass" or "research opt out."

Design outcomes

Primary

MeasureTime frameDescription
Post-Procedure Pain Assessed Using the Visual Analog ScaleImmediately after the office-based ENT procedurePost-procedure pain will be assessed using the Visual Analog Scale, ranging from 0 to 100 mm, where 0 mm indicates "no pain" and 100 mm indicates "worst imaginable pain." Higher scores indicate greater pain.
Post-Procedure Anxiety Assessed Using the Subjective Units of Distress ScaleImmediately after the office-based ENT procedurePost-procedure anxiety will be assessed using the Subjective Units of Distress Scale, ranging from 0 to 100, where 0 indicates "totally relaxed" and 100 indicates "highest distress/fear/anxiety/discomfort that you have ever felt." Higher scores indicate greater distress.

Secondary

MeasureTime frameDescription
Clinician Experience with Virtual Reality UseImmediately after the office-based ENT procedureClinician experience with virtual reality use will be assessed using seven physician-reported items rated on a 5-point Likert agreement scale ranging from 1 (strongly disagree) to 5 (strongly agree). Two composite scores will be derived: Feasibility (items 1-4) and Observed Patient Comfort (items 5-7). Selected items will be reverse-coded so that higher composite scores indicate more favorable clinician ratings of virtual reality feasibility and observed patient comfort.

Countries

United States

Contacts

CONTACTDennis M Tang, MD
Dennis.Tang2@cshs.org310-423-1220

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Aug 18, 2026