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Effects of Exercise Board Games on Cognitive Function in Older Adults

Effects of an Exercise-Based Board Game Intervention on Cognitive Function, Physical Function, and Health Promotion Among Community-Dwelling Older Adults

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07586696
Enrollment
120
Registered
2026-05-14
Start date
2026-05-07
Completion date
2026-08-13
Last updated
2026-05-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cognitive Function, Physical Function

Keywords

Older Adults, Exercise-Based Board Games, Cognitive Function, Physical Function, Health Promotion

Brief summary

This study aims to evaluate the effects of an exercise-based board game intervention on cognitive function, physical function, and health promotion among community-dwelling older adults. Participants will take part in a structured program that combines physical activity with board game activities. The intervention is designed to promote cognitive engagement, social interaction, and physical movement in older adults. Outcome measures will be collected before and after the intervention to examine changes in cognitive and physical function.

Detailed description

This interventional study will examine whether an exercise-based board game program can improve or maintain cognitive and physical function in community-dwelling older adults. The program integrates simple physical movements, interactive board game activities, and group participation to enhance motivation and engagement among older adults. Participants will receive the intervention according to a structured protocol. Assessments will be conducted before and after the intervention. The primary outcome is cognitive function. Secondary outcomes may include physical function, health-related indicators, and participants' engagement or perceived benefits. The findings may provide evidence for developing accessible, enjoyable, and community-based health promotion programs for older adults.

Interventions

BEHAVIORALExercise-Based Board Game Intervention

The intervention consists of structured group sessions that combine physical activity with board game activities. The program is designed to promote cognitive engagement, physical activity, and social interaction among older adults.

Sponsors

National Taipei University of Nursing and Health Sciences
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
65 Years to 90 Years
Healthy volunteers
Yes

Inclusion criteria

1. Community-dwelling older adults aged 65 years or older. 2. Able to communicate in Mandarin or Taiwanese. 3. Able to participate in group activities and follow simple instructions. 4. Willing to participate in the study and provide informed consent.

Exclusion criteria

1. Diagnosed with severe cognitive impairment or dementia that would prevent participation in the intervention. 2. Severe visual, hearing, or physical impairment that would prevent participation in the board game or exercise activities. 3. Unstable medical conditions or acute illness that would make participation unsafe.

Design outcomes

Primary

MeasureTime frameDescription
Change in Cognitive FunctionBaseline and post-intervention (up to 12 weeks)Cognitive function will be assessed using the Montreal Cognitive Assessment (MoCA). The change in cognitive function from baseline to post-intervention will be compared between the intervention group and the control group.

Countries

Taiwan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 20, 2026