Skip to content

Virtual Reality to Reduce Stress Among Nursing Students Before Final Exams

Virtual Reality-Based Relaxation to Reduce Stress Among Nursing Students Before Final Exams: A Randomized Controlled Trial

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07574203
Enrollment
50
Registered
2026-05-07
Start date
2025-07-25
Completion date
2026-01-15
Last updated
2026-05-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety and Fear, Education Nursing, Relaxation Therapy, Stress (Psychology), Student Nursing, Virtual Reality

Keywords

Virtual Reality, Stress Reduction, Nursing Students, Exam Anxiety, Nursing Education, Technology in Education

Brief summary

The goal of this clinical trial is to evaluate whether a brief virtual reality (VR) relaxation session can reduce pre-exam stress levels among undergraduate nursing students enrolled in nursing courses. The participant population includes male and female nursing students, aged 20-26 years, who are preparing to take their final practical exam. The main questions it aims to answer are: 1. Does a 10-minute, self-selected VR relaxation session significantly reduce stress levels immediately before a high-stakes clinical exam? 2. Are certain types of virtual environments (e.g., beach, island, space, ocean) more effective than others in promoting relaxation? Researchers will compare pre- and post-intervention stress scores to see if the VR experience results in a statistically significant reduction in perceived stress. Participants will: * Complete a brief pre-intervention stress survey (e.g., using a validated scale such as the State-Trait Anxiety Inventory). * Explore several calming VR environments (e.g., tropical beaches, islands, deep ocean, space, savanna, and tourist destinations). * Choose one preferred scene based on personal relaxation preference. * Engage in a 10-minute immersive VR relaxation session. * Complete a post-intervention stress survey to assess any changes.

Detailed description

High-stakes clinical assessments, such as final practical examinations, represent a critical component of nursing education but are frequently associated with elevated stress levels among students. Excessive stress during such assessments has been linked to impaired cognitive processing, reduced psychomotor performance, and diminished clinical decision-making, potentially affecting both educational outcomes and student well-being. Despite this, interventions aimed at mitigating acute pre-exam stress in authentic educational contexts remain limited. Immersive virtual reality (VR) has emerged as a promising modality for emotional regulation due to its ability to create engaging, multisensory environments that facilitate attentional distraction and psychological detachment from stressors. Unlike traditional relaxation techniques, VR allows users to experience a heightened sense of presence, which may enhance emotional engagement and promote rapid stress reduction within short exposure periods. Prior studies in healthcare education and clinical populations suggest that even brief VR-based relaxation sessions can yield meaningful reductions in perceived stress and anxiety. A key methodological consideration in stress-reduction interventions is individual variability in emotional response to relaxation stimuli. Allowing participants to self-select preferred virtual environments may enhance engagement, perceived control, and emotional resonance, thereby maximizing intervention effectiveness. This preference-based approach also reflects real-world feasibility and scalability in educational settings, where time and resources are often constrained. The present study embeds a brief, self-selected VR relaxation intervention within a real examination context, immediately prior to a final practical assessment in a Critical Care Nursing course. By situating the intervention at a moment of peak stress, the study seeks to capture ecologically valid changes in perceived stress that are directly relevant to educational performance and student experience. In addition to evaluating stress reduction, the study examines feasibility and acceptability of VR as an adjunctive support strategy in nurse education, contributing to the growing body of methodological work addressing the complexity of demonstrating meaningful educational outcomes.

Interventions

DEVICESelf-Selected Virtual Reality Relaxation Session

This intervention is distinguished by allowing participants to preview and personally select from multiple immersive virtual environments tailored to promote relaxation, followed by a standardized 10-minute VR session conducted immediately before a high-stakes clinical exam, specifically targeting stress reduction in nursing students preparing for their final practical assessment in Critical Care Nursing.

Sponsors

University of Bisha
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Masking description

the study employed a single-blind design in which the research assistants responsible for administering pre- and post-intervention questionnaires and data entry were blinded to group allocation. In addition, all datasets were coded prior to analysis, and the data analyst was blinded to group assignment.

Intervention model description

This interventional study uses a parallel assignment model with randomized allocation and no masking, comparing a 10-minute self-selected VR relaxation session to no intervention in reducing pre-exam stress among undergraduate nursing students.

Eligibility

Sex/Gender
ALL
Age
20 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Undergraduate nursing students enrolled in the Critical Care Nursing course at the University of Bisha. * Both male and female students aged 20 and above. * Scheduled to take the final practical exam during the study period. * Able and willing to provide informed consent.

Exclusion criteria

* History of severe motion sickness, vertigo, or epilepsy triggered by visual stimuli. * Current diagnosis of severe psychiatric disorders (e.g., psychosis, major depressive disorder) that could interfere with participation. * Visual, auditory, or cognitive impairments that prevent effective use of VR equipment.

Design outcomes

Primary

MeasureTime frameDescription
Perceived StressImmediately before and immediately after the 10-minute VR session on the day of the final practical exam.Perceived stress will be assessed using the Perceived Stress Scale-10 (PSS-10), a validated 10-item self-report questionnaire assessing the degree to which situations in one's life are appraised as stressful. Total scores range from 0 to 40, with higher scores indicating greater perceived stress. The outcome will be evaluated immediately before and immediately after the 10-minute virtual reality relaxation session on the day of the final practical exam.

Secondary

MeasureTime frameDescription
Test Anxiety Measured by the Test Anxiety Inventory (TAI)Immediately before and immediately after the VR session on the day of the final practical exam.Test anxiety will be measured using the Test Anxiety Inventory (TAI), a standardized self-report questionnaire assessing anxiety related to examinations. Scores range from 20 to 80, with higher scores indicating greater test anxiety. Measurement will occur immediately before and after the 10-minute VR relaxation session.
Participant Satisfaction with the VR Relaxation Intervention Measured by a Structured QuestionnaireImmediately after completion of the VR session.Participant satisfaction with the VR relaxation intervention will be assessed using a brief structured self-administered questionnaire, evaluating comfort, enjoyment, immersion, and perceived usefulness. Each item is rated on a 5-point Likert scale ranging from 1 (very dissatisfied) to 5 (very satisfied), with higher scores indicating greater satisfaction.

Countries

Saudi Arabia

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 12, 2026