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Visual Training Effects in Esports Players

The Effect of Web-Based Visual Training on Balance, Reaction Time, and Cognitive Function in Professional Esports Players

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07570693
Enrollment
30
Registered
2026-05-06
Start date
2026-03-15
Completion date
2026-04-28
Last updated
2026-05-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Balance, Cognitive Function, E-sports Performance, Reaction Time

Brief summary

This randomized controlled study aims to investigate the acute effects of a single session of web-based visual training on balance, reaction time, and cognitive function in professional e-sports players. Participants will be randomly assigned to either a web-based visual training group or a control group. The intervention group will receive a single approximately 25-minute session including eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises. The control group will receive no intervention. Balance, reaction time, and cognitive function will be assessed at baseline and immediately after the intervention.

Interventions

BEHAVIORALWeb-Based Visual Training

Participants received a single session of web-based visual training lasting approximately 25 minutes. The session included eye relaxation, eye movement exercises, convergence-divergence, accommodation, figure-ground perception, and visual attention exercises.

Sponsors

Balikesir University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
12 Years to 30 Years
Healthy volunteers
Yes

Inclusion criteria

* Aged between 12 and 30 years * Living in Balıkesir, Türkiye * Professional e-sports player * At least 2 years of regular e-sports training and/or participation in competitions Willing to participate and provide informed consent (parental consent required for participants under 18 years)

Exclusion criteria

* Diagnosis of attention deficit disorder * Presence of vestibular disorders affecting balance * History of lower extremity injury within the last 6 months

Design outcomes

Primary

MeasureTime frameDescription
Reaction TimeBaseline and immediately post-interventionReaction time will be measured using an LED-based system. The average reaction time (ms) and the number of correct responses will be recorded.

Secondary

MeasureTime frameDescription
BalanceBaseline and immediately post-interventionBalance will be assessed using the One-Leg Balance Test. The duration of maintaining single-leg stance will be recorded.
Cognitive FunctionBaseline and immediately post-interventionCognitive function will be assessed through selective attention performance during the LED-based reaction task. The number of correct responses will be recorded.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 7, 2026