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3D Movie Viewing vs Occlusion for Treating Amblyopia in Children

Efficacy of 3D Movie Viewing Versus Occlusion on Stereopsis and Visual Function in Children With Amblyopia: A Randomized Controlled Trial

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07563946
Acronym
VISTA3D
Enrollment
56
Registered
2026-05-04
Start date
2026-05-01
Completion date
2027-06-01
Last updated
2026-05-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anisometropic Amblyopia, Strabismic Amblyopia

Keywords

Amblyopia, Stereopsis, 3D Movie Viewing, Occlusion Therapy, Strabismus, Anisometropia, Binocular Treatment

Brief summary

Amblyopia is a common childhood visual disorder that affects vision in one eye and can also impair depth perception (stereopsis). Standard treatment typically involves occlusion therapy (patching the stronger eye), which improves visual acuity but often does not fully restore binocular vision. This study aims to evaluate whether watching 3D movies, combined with occlusion therapy, improves visual outcomes more than occlusion therapy alone in children with amblyopia. The immersive nature of 3D content may stimulate binocular vision and enhance treatment effectiveness. In this randomized controlled trial, children aged 4 to 14 years with amblyopia will be assigned to one of two groups: one group will receive standard occlusion therapy, while the other will receive occlusion combined with weekly 3D movie sessions. After an initial phase, all participants will have access to 3D viewing sessions. The study will assess improvements in depth perception, visual acuity, and eye alignment over time. The goal is to determine whether this combined approach provides additional benefits and could be used as a complementary therapy for amblyopia.

Detailed description

Amblyopia is the leading cause of monocular visual impairment in children, with a prevalence of approximately 2-3%. It is commonly associated with strabismus and/or anisometropia and is characterized by reduced visual acuity and deficits in binocular vision, particularly stereopsis. While conventional treatments such as refractive correction and occlusion therapy are effective in improving visual acuity, many patients retain residual deficits in stereopsis and binocular function. Recent advances in amblyopia treatment have focused on binocular approaches, including perceptual learning, dichoptic training, and virtual reality-based interventions. These methods aim to stimulate binocular interaction and reduce suppression of the amblyopic eye. Among these approaches, 3D movie viewing represents a naturalistic and engaging stimulus that introduces large binocular disparities and may promote binocular integration in a child-friendly environment. Preliminary evidence from a pilot study conducted by our group demonstrated that a single 3D movie session can produce significant and sustained improvements in stereopsis and visual acuity in children with a history of amblyopia. However, this study lacked a control group and involved only a single exposure session. The present study is a prospective, randomized, controlled, single-center clinical trial designed to evaluate the efficacy of repeated 3D movie viewing sessions combined with occlusion therapy compared to occlusion therapy alone. Participants will be randomly assigned to either an experimental group (3D viewing plus occlusion) or a control group (occlusion alone). The intervention will consist of 3 to 6 weekly sessions of 3D movie viewing, each lasting approximately 90-120 minutes. The study includes two phases: an initial comparative phase in which outcomes between groups are assessed after three sessions, and a second phase in which all participants are exposed to additional 3D sessions to evaluate cumulative effects. Assessments will be conducted at baseline (T0), after the first phase (T1), and after completion of all sessions (T2). Primary outcome measures include stereopsis (measured in log arcseconds), visual acuity (logMAR), and ocular deviation (prism diopters). Secondary outcomes include sensory and motor characteristics (fusion, suppression, retinal correspondence), treatment adherence, and patient-reported satisfaction and quality of life. Outcome assessors will be masked to group allocation to reduce bias. The study also aims to explore factors influencing treatment response, including age and type of amblyopia. This trial seeks to determine whether 3D movie viewing can serve as an effective, engaging, and non-invasive adjunct to conventional amblyopia treatment, with potential implications for improving both visual function and patient adherence.

Interventions

Participants will watch 3D movies using active shutter glasses in a controlled environment. Sessions will be conducted once weekly, each lasting approximately 90-120 minutes, over a total of 3 to 6 sessions. This intervention aims to stimulate binocular vision through exposure to large binocular disparities in an immersive and engaging setting.

Standard occlusion therapy of the non-amblyopic eye prescribed according to clinical guidelines and amblyopia severity. Treatment is performed at home for a specified number of hours per day, depending on clinical indication, with the goal of improving visual acuity in the amblyopic eye.

Sponsors

Universitat Politècnica de Catalunya
Lead SponsorOTHER
Hospital Universitaria Mútua de Terrassa
CollaboratorUNKNOWN

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Masking description

Outcome assessors (optometrists/ophthalmologists) will be masked to group allocation and assessment time points (baseline, post-intervention, and follow-up). Participants and caregivers will not be masked due to the nature of the intervention.

Intervention model description

Participants will be randomized into two parallel groups. The experimental group will receive 3D movie viewing sessions combined with standard occlusion therapy, while the control group will receive occlusion therapy alone during the first phase. In a second phase, all participants will be offered additional 3D viewing sessions to evaluate cumulative effects.

Eligibility

Sex/Gender
ALL
Age
4 Years to 14 Years
Healthy volunteers
No

Inclusion criteria

Children aged 4 to 14 years Diagnosis of unilateral amblyopia (anisometropic, strabismic, or mixed) Interocular visual acuity difference ≥ 0.2 logMAR (equivalent to ≥ 2 Snellen lines) Ability to understand and follow age-appropriate instructions Written informed consent from parents or legal guardians Child assent obtained when applicable

Exclusion criteria

Previous treatment for amblyopia Ocular surgery within the last 6 months Strabismus with deviation greater than 10 prism diopters Presence of other ocular pathologies affecting vision (e.g., cataract, nystagmus, ptosis, corneal opacity, retinal disease, optic neuropathy) Neurological or cognitive impairment preventing compliance with study procedures Prior intensive exposure to 3D movies or virtual reality/3D video games that could act as a confounding factor Refusal of the child or family to participate

Design outcomes

Primary

MeasureTime frameDescription
Change in Stereopsis (RANDOT)Baseline (T0) to 3 weeks (T1)Stereopsis will be assessed using a validated stereopsis test (Random Dot 2 Test). Results will be expressed in log arcseconds.
Change in Visual AcuityBaseline (T0) to 3 weeks (T1)Visual acuity will be measured using standardized ETDRS charts and expressed in logMAR.
Change in Ocular DeviationBaseline (T0) to 3 weeks (T1)Ocular deviation will be assessed using cover test and prism bars at distance (6 m) and near (40 cm), expressed in prism diopters (PD), distinguishing esotropia and exotropia.
Change in Stereopsis ( StereoTAB)Baseline (T0) to 3 weeks (T1)Stereopsis will be assessed using a validated stereopsis test (StereoTAB Test). Results will be expressed in log arcseconds.

Secondary

MeasureTime frameDescription
Binocular Function (Fusion and Suppression)Baseline (T0) to 3 weeks (T1)Binocular sensory status will be evaluated using the Worth 4 Dot test to assess fusion and suppression.
Retinal CorrespondenceBaseline (T0) to 3 weeks (T1)Retinal correspondence will be assessed using the Bagolini striated lenses test.
Treatment AdherenceUp to 6 weeksAdherence will be measured as the number of completed sessions and reported hours of occlusion therapy.
Adverse Events and Visual SymptomsUp to 6 weeksOccurrence of symptoms such as headache, visual fatigue, or blurred vision will be recorded using a structured questionnaire.

Contacts

CONTACTLaura Asensio Jurado, PhD
asensiojlaura@upc.edu0034636760450

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 5, 2026