Elderly (People Aged 65 or More), Geriatric
Conditions
Keywords
exergame, geriatric, Kinect sensory, security
Brief summary
This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.
Interventions
The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games. This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic assessment pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.
Sponsors
Study design
Eligibility
Inclusion criteria
1. To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation, 2. To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience, 3. To approve the 'Informed Consent Form' regarding participation in the study.
Exclusion criteria
1. Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies), 2. Failure to provide feedback within the specified timeframes, 3. Withdrawing voluntarily at any stage of the study.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Exergame Applications Evaluation Form-Geriatrics (EUDF-G): | 1 week | The 'Exergame Applications Evaluation Form-Geriatrics (EUDF-G)', to be used in this research, is an evaluation form developed by our research team to assess the clinical suitability of commercially available games. This form, not directly derived from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic evaluation pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Game Demonstration Materials: | 1 week | As part of the research, a total of 17 games/activities with potential for use in geriatric rehabilitation and compatible with the Microsoft Xbox One Kinect sensor will be submitted for expert evaluation. These games are grouped according to their requirements for lower extremity strength, upper extremity coordination, dynamic balance, and cardiovascular endurance as shown in the table. The "Microsoft Xbox One Game Demonstration Materials," which will be submitted for evaluation by the expert panel as part of the research, consist of the following components that clinically and technically standardize the potential effects of the game on the geriatric population. |
Countries
Turkey (Türkiye)