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VR vs Classical Anatomy Teaching

Comparison of PlayStation VR2-Based Virtual Reality vs. Classical Method in Teaching Wrist Anatomy: A Randomized Controlled Study

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07558551
Acronym
VrISt
Enrollment
80
Registered
2026-04-30
Start date
2026-05-15
Completion date
2026-08-01
Last updated
2026-05-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anatomy Education, Medical Education

Keywords

virtual reality, anatomy education, medical students, wrist anatomy

Brief summary

This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture/atlas/3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.

Detailed description

This prospective, two-arm parallel randomized controlled educational study evaluates whether PlayStation VR2-based immersive virtual reality improves wrist anatomy knowledge acquisition and retention compared to classical anatomy teaching in first-year medical students. Background: Carpal anatomy presents significant spatial complexity, making it one of the most challenging regions for early medical students. Three-dimensional visualization tools have shown promise in anatomy education; however, no study has evaluated consumer-grade immersive VR (PlayStation VR2) as a standalone teaching intervention in this domain. Study Design: Participants are randomized 1:1 via computer-generated allocation to either the VR Group or the Classical Group. Randomization is performed centrally prior to the educational session. Interventions: VR Group: 30-35 minute wrist anatomy module delivered via PlayStation 5 console and PlayStation VR2 headset, allowing interactive 3D exploration of carpal bones and surrounding structures. Classical Group: 30-35 minute standardized faculty-led anatomy session using lecture slides, anatomical atlas, and 3D bone models. Assessments: Pre-test (10 MCQ, 0-10): Administered before intervention to assess baseline knowledge; used as covariate in ANCOVA. Post-test (30 points: 20 MCQ + 10-point visual labeling): Administered immediately after intervention. Retention test (same format as post-test): Administered 2-4 weeks after intervention. Learning satisfaction questionnaire (15-item Likert scale, researcher-developed): Administered post-session. Cognitive load scale (3 items, 0-10 NRS): Administered post-session. VR Side Effect Screening (VR group only): Dizziness, nausea, eye strain, discomfort - 4-level ordinal scale. Statistical Analysis: Primary analysis will use ANCOVA with post-test score as the dependent variable, group as the fixed factor, and pre-test score as the covariate. Independent samples t-test or Mann-Whitney U will be used for secondary continuous outcomes. Statistical significance is set at α=0.05 (two-tailed). All analyses will follow intention-to-treat principles.

Interventions

OTHERStandard classroom anatomy lecture

Faculty-led didactic anatomy lecture on wrist anatomy using printed atlas and 3D anatomical model; 30-35 minutes.

OTHERVR-based virtual reality anatomy module

Immersive interactive wrist anatomy education delivered on PlayStation 5 with PlayStation VR2 headset; 30-35 minutes.

Sponsors

University of Kyrenia
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Investigator)

Masking description

Outcome assessors scoring the post-test and retention test were blinded to group allocation.

Intervention model description

Two parallel arms: PSVR2-based VR anatomy vs. classical anatomy teaching, allocated 1:1

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* First-year medical student at Kyrenia University * Age ≥ 18 years * Voluntary participation * Signed written informed consent

Exclusion criteria

* First-year medical student at Kyrenia University * Age ≥ 18 years * Voluntary participation * Signed written informed consent

Design outcomes

Primary

MeasureTime frameDescription
Post-test knowledge scoreImmediately after intervention (same day)Knowledge assessment combining multiple-choice questions (MCQ) and a visual labeling task scored on a 0-30 scale; higher scores indicate better knowledge acquisition.

Secondary

MeasureTime frameDescription
Retention test score2-4 weeks after interventionDelayed knowledge retention assessment using MCQ plus visual labeling, identical format to post-test; 0-30 scale.
Learning satisfaction scoreImmediately after interventionParticipant-reported learning satisfaction using a 15-item Likert-type questionnaire; total score 15-75 where higher scores indicate greater satisfaction
Cognitive load scoreImmediately after interventionSelf-reported subjective cognitive load on a 0-10 scale (0 = no load, 10 = maximum load).
VR-related side effectsImmediately after interventionOrdinal assessment of dizziness, nausea, and eye strain, each rated 0 (none) to 3 (severe).

Countries

Cyprus

Contacts

CONTACTUtku Gurhan, md
utkugrhn@gmail.com+905391126898

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 27, 2026