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Engaging Mental Effort: Process- and Person-Based Reward Experiences, Effort Reinforcement Intervention, and Cascading Effects on Challenging Tasks

Engaging Mental Effort: Process- and Person-Based Reward Experiences, Effort Reinforcement Intervention, and Cascading Effects on Challenging Tasks

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07557732
Acronym
RoSE2025
Enrollment
180
Registered
2026-04-29
Start date
2026-04-08
Completion date
2028-09-01
Last updated
2026-04-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Performance vs. Effort Rewards

Keywords

Mental Effort, Executive Function, Process-based praise

Brief summary

Brief Summary: The goal of this clinical trial is to investigate the influences of children's prior experiences with rewards following successes at school and interventions aimed at influencing children's preferences for challenging cognitive tasks. The main questions this study aims to answer are as follows: 1. Does the frequency of process-based rewards (e.g., rewards for working hard) vs. outcomes-based rewards (i.e., rewards for a good grade) predict children's preferences for challenging cognitive tasks? 2. Does providing rewards for taking on effortful cognitive tasks increase children's preferences for challenging cognitive tasks more than providing rewards for performing well on cognitive tasks? 3. Does receiving rewards for taking on effortful cognitive tasks increase children's challenge-seeking in novel tasks and questionnaires relevant for academic achievement that have not been previously linked with rewards? Participants will complete the following tasks: 1. A matrix completion problem solving task, with options to seek tips for solving problems and options to quit early. 2. A response inhibition task, with options to complete a harder or easier version of the task. 3. A cognitive flexibility task, with options to complete a harder or easier version of the task. 4. A puzzle completion task, with an option to quit early. 5. Answer a set of questions about academic effort 6. Parents will complete a set of questions about how they responded to children's recent successes and failures at school.

Detailed description

In Session 1, 9.00 - 13.00-year-olds will complete the Persistence, Effort, Resilience, and Challenge-seeking task with matrix completion problems. Then, participants will be randomly assigned to one of two groups: A group rewarded for selecting a more challenging cognitive task over an easier cognitive task or a group rewarded for performing well regardless of which cognitive task they select to play. Participants will then complete the response inhibition task, with easier or harder options, and the task switching task, with easier or harder options, prior to receiving rewards, while receiving rewards (response inhibition only), and after receiving rewards. Then, participants will answer questions about their task preferences and questions about their academic effort. Parents will complete questionnaires about how they responded to children's recent successes and failures at school and about their efforts in helping children succeed in school. In Session 2, approximately one week later, participants will complete the response inhibition tasks while receiving rewards according to their respective group assignments. Then, participants will complete the response inhibition task and task-switching task without rewards, an impossible puzzle task, and the Persistence, Effort, Resilience, and Challenge-seeking task. Lastly, participants will answer questions about their academic effort and general preferences for engaging in mental effort. Parents will complete questionnaires about how they responded to children's recent successes and failures at school.

Interventions

BEHAVIORALPerformance Rewards

Participants receive more rewards for fast and accurate task performance and fewer rewards for slow and accurate task performance.

BEHAVIORALEffort Rewards

Participants receive more rewards for choosing to complete the more difficult task and responding accurately and fewer rewards for choosing to complete the less difficult task and responding accurately.

Sponsors

University of California, Davis
Lead SponsorOTHER
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
CollaboratorNIH

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
BASIC_SCIENCE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
9 Years to 13 Years
Healthy volunteers
Yes

Inclusion criteria

\- Children aged 9.00-13.00 years

Exclusion criteria

* Known or diagnosed developmental disorder (autism, ADHD, other learning disorders or developmental delays)

Design outcomes

Primary

MeasureTime frameDescription
Cognitive Effort Avoidance - Reinforced TaskImmediately after the interventionRelative proportion of Less-Demanding Task Selections after reinforcement (Test - Baseline)
Cognitive Effort Avoidance - Novel TaskImmediately after the intervention and primary outcome 1Relative proportion of less-demanding task selections from the novel task after reinforcement (Test - Baseline)

Secondary

MeasureTime frameDescription
Challenge-SeekingImmediately after the follow-up intervention doseRelative change from Session 1 Baseline to Session 2 test (1-week later) in overall challenge-seeking composite metric from the Performance, Effort, Resilience, and Challenge-seeking task
Persistence on Impossible PuzzlesImmediately after the follow-up intervention dose and secondary outcome measure 1.Time spent persisting on impossible puzzles prior to response deadline or skipping the puzzle problem.

Countries

United States

Contacts

CONTACTJesse C Niebaum, PhD
jcniebaum@ucdavis.edu530-752-1011
CONTACTYuko Munakata, PhD
ymunakata@ucdavis.edu
STUDY_DIRECTORJesse Niebaum, PhD

University of California, Davis

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Apr 30, 2026