Skip to content

Gamified Learning Methods and HPV Knowledge in Nursing Students

Effect of Gimkit and Escape Room Teaching Methods on Nursing Students' Knowledge and Literacy Levels Regarding Human Papillomavirus (HPV): A Randomized Controlled Trial

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07557719
Enrollment
90
Registered
2026-04-29
Start date
2026-04-17
Completion date
2026-06-13
Last updated
2026-07-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Educational Intervention, Game-Based Learning, Nursing Education

Keywords

Human Papillomavirus Infections, Knowledge, Game-based learning, Nursing education

Brief summary

This study is a randomized controlled trial (RCT) with a pretest-posttest-follow-up design that compares the effectiveness of gamified teaching methods (Gimkit and educational escape room) with traditional theoretical education in improving undergraduate nursing students' Human Papillomavirus (HPV) knowledge and HPV literacy. Both HPV knowledge and HPV literacy were prespecified primary outcome measures in the study protocol. These outcomes represent related but distinct educational constructs and are reported separately to allow independent interpretation of each outcome.

Detailed description

This randomized controlled trial (RCT) with a pretest-posttest-follow-up design evaluated the effectiveness of two gamified teaching strategies in undergraduate nursing education. The study was conducted among third-year nursing students enrolled in the Obstetrics and Gynecology Nursing course at Aydın Adnan Menderes University. Participants were randomly assigned to one of three groups: 1. Gimkit-based gamification combined with theoretical education 2. Educational escape room combined with theoretical education 3. Control group (theoretical education only) All participants received standardized theoretical instruction on Human Papillomavirus (HPV). Subsequently, participants in the intervention groups completed either the Gimkit or educational escape room activity, whereas the control group received no additional educational intervention. Data were collected using the following instruments: * Student Information Form * Human Papillomavirus (HPV) Knowledge Scale * Human Papillomavirus Literacy Scale (HPV-LS) * Gameful Experience Scale (GAMEX) Both HPV knowledge and HPV literacy were prespecified primary outcome measures in the study protocol. HPV knowledge and HPV literacy address related but distinct educational constructs and are reported separately to allow independent interpretation of each outcome. Data were analyzed using IBM SPSS Statistics version 25.0. Descriptive statistics were calculated for all variables. Baseline continuous variables were compared using one-way analysis of variance (ANOVA), whereas categorical variables were analyzed using the chi-square test or Fisher's exact test, as appropriate. Changes in study outcomes over time were evaluated using two-way repeated-measures ANOVA with Bonferroni-adjusted pairwise comparisons, as appropriate. Statistical significance was set at p \< 0.05.

Interventions

BEHAVIORALGimkit-Based Game-Based Learning

Participants will receive standardized theoretical education on Human Papillomavirus (HPV), followed by participation in a Gimkit-based digital quiz game consisting of multiple-choice and true/false questions designed to reinforce HPV-related knowledge.

BEHAVIORALEscape Room-Based Game-Based Learning

Participants will receive standardized theoretical education on Human Papillomavirus (HPV), followed by participation in structured escape room-based learning activities consisting of crossword puzzles, word search tasks, and matching exercises designed to reinforce HPV-related knowledge.

Sponsors

Aydin Adnan Menderes University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Intervention model description

Parallel Assignment. Participants were randomly assigned to one of three parallel groups: Gimkit plus theoretical education, educational escape room plus theoretical education, or theoretical education alone.

Eligibility

Sex/Gender
ALL
Age
18 Years to 45 Years
Healthy volunteers
Yes

Inclusion criteria

* Being a third-year undergraduate nursing student enrolled in the Obstetrics and Gynecology Nursing course * Voluntary participation * Participation in all measurement points * Ownership of a smartphone * Internet access * Having headphones.

Exclusion criteria

Previous experience with Gimkit or educational escape room activities Incomplete data forms Not participating in intervention sessions Absence from the posttest or follow-up assessment

Design outcomes

Primary

MeasureTime frameDescription
HPV Knowledge LevelBaseline (Day 0, before theoretical education; 17 April 2026), immediately after theoretical education (Day 0; 17 April 2026), immediately after the intervention (Day 7; 24 April 2026), and follow-up (Day 28; 15 May 2026).Human Papillomavirus (HPV) Knowledge Scale. Scores range from 0 to 33; higher scores indicate greater knowledge.
HPV Literacy LevelBaseline (Day 0, before theoretical education; 17 April 2026), immediately after theoretical education (Day 0; 17 April 2026), immediately after the intervention (Day 7; 24 April 2026), and follow-up (Day 28; 15 May 2026).Human Papillomavirus (HPV) Literacy Scale. Scores range from 24 to 120; higher scores indicate higher literacy.

Secondary

MeasureTime frameDescription
Gamified Learning ExperienceImmediately after completion of the gamified intervention (Day 7; 24 April 2026).Measured using the Gameful Experience Scale (GAMEX). Higher scores indicate a more positive gamified learning experience.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 7, 2026