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Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment

Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07541144
Acronym
PLwD
Enrollment
24
Registered
2026-04-21
Start date
2023-08-01
Completion date
2024-04-30
Last updated
2026-09-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Dementia

Brief summary

The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest design with a mixed methods approach.

Interventions

BEHAVIORALGroup-Based Digital Gaming

The interactive digital gaming activity is delivered using Obie Technology. Various games are projected onto the table's surface, and participants interacted with them by "touching" the images with their hands. The system included sensors that detected hand movements, making the activity fully interactive. More than 200 games are available. Some examples of the popular games include Mahjong, in which participants match identical tiles by touching them, and Around the World, in which participants identify the correct objects based on the country's flag, such as selecting a double-decker London bus for the United Kingdom. For many games, difficulty levels are adjustable, which is especially useful for games that involves math. Games are chosen based on participants' requests as well as facilitators' recommendations.

Sponsors

George Mason University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Healthy volunteers
No

Inclusion criteria

individuals with early-stage dementia (MoCA scores ≥ 20) or moderate-stage dementia (MoCA scores 10-19) who were able to participate in the intervention activity twice weekly for 20 weeks.

Exclusion criteria

\-

Design outcomes

Primary

MeasureTime frameDescription
Montreal Cognitive Assessment (MoCA):Before the intervention (baseline), at the end of week 10, and at the end of the intervention (after 20 weeks of the study).Montreal Cognitive Assessment contains 30 items and takes approximately 10 minutes to administer assessing multiple cognitive domains such as short-term memory, visuospatial abilities, and abstraction. The minimum total score is 0 and the maximum tota score is 30. The higher scores are associated with better cognitive function, and a score of 26 and higher is considered normal.
Neuropsychiatric Inventory Questionnaire (NPI-Q)Before the intervention (baseline), at the end of week 10, and at the end of the intervention (after 20 weeks of the study).Neuropsychiatric Inventory Questionnaire is an informant-based instrument that assesses the possible presence of 12 neuropsychiatric symptoms in dementia, including delusions, hallucinations, agitation/aggression, dysphoria/depression, anxiety, euphoria/elation, apathy/indifference, disinhibition, irritability/lability, aberrant motor behaviors, night-time behavioral disturbances and appetite/eating disturbances. It asks the presence each symptom and its severity with a 3-point scale. The minimum total score is 0, and the maximum total score is 36. Higher scores indicate more severe neuropsychiatric symptoms and/or greater caregiver distress. It is shown to be a reliable and valid instrument. Most informants will be able to complete this instrument in less than five minutes.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Sep 16, 2026