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Comparing Game-Based Reward Systems to Support Children's Engagement:

Effect of Gamification-Based Incentive Schemes on Behavioral Adherence in Children

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07509489
Enrollment
160
Registered
2026-04-03
Start date
2026-03-28
Completion date
2027-12-01
Last updated
2026-05-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Children

Keywords

incentive, financial, behaviour

Brief summary

This Randomized Control Trial evaluates the impact of different gamification-based incentive schemes (levels, streaks and their combination) on adherence to target behaviors in children. Participants are randomized into four groups with different types of motivational frameworks.

Interventions

BEHAVIORALStreak-based

Participants use a mobile application with gamification elements. Daily completion of target behaviors maintains engagement streaks. Longer streaks unlock virtual items and higher-value financial rewards.

BEHAVIORALLevel-based

Participants use a mobile application that incorporates gamification elements. Completing target behaviors within the app earns points, which contribute to progression through predefined levels. Advancement to higher levels results in higher financial rewards.

BEHAVIORALCombined: level and streak

Participants use a mobile application with gamification elements. Points earned from completing target behaviors contribute to level progression, while consecutive daily engagement unlocks streak-based rewards. Both mechanisms operate simultaneously to provide financial incentives for achievement and consistency.

BEHAVIORALControl

Participants use a mobile application that includes gamification elements (e.g., points, levels, or streak indicators) as part of the user interface. However, these in-app gamification features are not financially incentivized. Monetary rewards are determined by questionnaire compliance.

Sponsors

Palacky University
Lead SponsorOTHER
University of Hradec Hralove
CollaboratorUNKNOWN
Masaryk University
CollaboratorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
9 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

Children aged 9-12 years Regular smartphone use (at least 4 days per week) Has access to a smartphone throughout most of the day Brings a smartphone to school Owns a personal smartphone with a touchscreen Owns a smartphone with Android operating system (version 9 or higher) Has access to mobile internet on their device Is allowed to use a smartphone at school during breaks (e.g., lunch or longer breaks) for questionnaire completion and to wear a smartwatch Native Czech speaker

Exclusion criteria

Does not meet one or more of the inclusion criteria Has a sibling already enrolled in the study

Design outcomes

Primary

MeasureTime frameDescription
Questionnaire adherence14 daysParticipants are rewarded for completing study questionnaires using a combination of points, streaks, and level-based bonuses to encourage adherence and long-term engagement. 1. Base Reward (Questionnaire Completion) Participants receive points for completing questionnaires. Example: 60% completion 2. Streak System Participants earn additional rewards for consecutive questionnaire completion (daily or scheduled). Streaks are designed to reinforce consistent participation and habit formation. Streak: 22 CZK 3. Level System Participants progress through levels based on accumulated activity (e.g., completed questionnaires). Each level unlock provides a financial reward: 1 level = 450 CZK 4\. Combined Model (Levels + Streaks) A hybrid incentive structure can be applied: Streak reward: 10 CZK per streak milestone Level reward: 250 CZK per level achieved

Countries

Czechia

Contacts

CONTACTJan Dygrýn, Ph.D
jan.dygryn@upol.cz+420585636741
CONTACTJana Pelclová, prof.
jana.pelclova@upol.cz+420585636469

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 9, 2026