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Evaluation of the Effect of Digital-based Games on the Visual and Cognitive Performance of Young Children With Intellectual Disabilities

Evaluation of the Effect of Digital-based Games on the Visual and Cognitive Performance of Young Children With Intellectual Disabilities: A Randomized Controlled Study

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07476092
Enrollment
60
Registered
2026-03-17
Start date
2025-06-01
Completion date
2026-10-01
Last updated
2026-08-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Intellectual Disability

Keywords

Intellectual Disability, Cognitive Performance, Visual Memory, Digital Intelligence Games, Randomized Controlled Trial, MentalUP

Brief summary

This randomized controlled trial aims to evaluate the effect of digital intelligence games on visual and cognitive performance in young individuals with intellectual disabilities. Participants aged 18-35 years receiving services from EÇADEM in Istanbul will be randomly assigned to either an intervention group receiving digital intelligence game training using the MentalUP application or a control group receiving routine services. Visual memory and cognitive performance will be assessed using the Benton Visual Retention Test and the Standardized Mini Mental Test at baseline, 3 months, 6 months, and 12 months. The study will investigate the short- and long-term effects of digital cognitive training on visual and cognitive functioning.

Detailed description

This study is designed as an experimental, parallel-group, repeated-measures randomized controlled trial. The study aims to examine the effects of digital intelligence games on the visual and cognitive performance of young individuals with intellectual disabilities. Participants will be recruited from EÇADEM (Engelli Çocuklar Aile Destek Eğitim Merkezi) located in Sarıyer district of Istanbul. Participants meeting the inclusion criteria will be randomly assigned to intervention and control groups using stratified block randomization according to the level of intellectual disability (mild and moderate). The intervention group will participate in structured digital intelligence game activities using the MentalUP platform, conducted twice weekly under the supervision of a clinical psychologist and an occupational therapist. The control group will receive routine services provided by the center without additional intervention. Data will be collected at baseline and at 3-, 6-, and 12-month follow-ups using the Benton Visual Retention Test and the Standardized Mini Mental Test. The study will evaluate both short-term and long-term effects of the digital intervention. The study protocol follows the CONSORT guidelines for randomized controlled trials.

Interventions

BEHAVIORALMentalUP Digital Intelligence Game

MentalUP is a digital cognitive training platform designed to improve attention, memory, logical reasoning, and problem-solving abilities through adaptive intelligence games.

Sponsors

Koç University
Lead SponsorOTHER
Semahat Arsel Nursing Education, Practice and Research Center (SANERC)
CollaboratorUNKNOWN

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
18 Years to 35 Years
Healthy volunteers
No

Inclusion criteria

* Individuals aged 18-35 years * Diagnosed with mild or moderate intellectual disability * Receiving services from EÇADEM * Ability to participate in cognitive activities * Written consent from parents/guardians * No visual or hearing impairment * No severe motor coordination problems

Exclusion criteria

* Severe intellectual disability * Visual or hearing impairment * Any medical condition preventing participation * Lack of participant or parental consent

Design outcomes

Primary

MeasureTime frameDescription
Change in visual memory performanceBaseline, 3 months, 6 months, and 12 monthsVisual memory performance will be assessed using the Benton Visual Retention Test (BVRT). The BVRT evaluates visual perception, visual memory, and visuoconstructive abilities by asking participants to identify previously presented geometric figures. Scores range from 0 to 15, with higher scores indicating better visual memory performance.
Change in cognitive performanceBaseline, 3 months, 6 months, and 12 months after baseline.Cognitive performance will be evaluated using the Standardized Mini Mental Test (SMMT). The SMMT assesses orientation, attention, memory, language, and visuospatial abilities. Scores range from 0 to 30, with higher scores indicating better cognitive functioning.

Countries

Turkey (Türkiye)

Contacts

CONTACTRemziye Semerci-Şahin, Assistant professor
remziyesemerci@gmail.com+90 5350112821
CONTACTEnes Şimşek, MSc. PhD(c)
enessimsek19@ku.edu.tr+90 5462502050
STUDY_DIRECTORRemziye Semerci-Şahin, Assistant professor

Koç University

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Aug 6, 2026