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REHABOTICS: Physiotherapy for Hand Spasticity After Stroke Using Robotics and AR Serious Games

REHABOTICS: Physiotherapy for Hand Spasticity After Stroke Using Robotics and AR Serious Games

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07468149
Enrollment
80
Registered
2026-03-12
Start date
2023-01-01
Completion date
2025-12-31
Last updated
2026-03-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Spasticity Post Stroke, Stroke, Upper Extremity Dysfunction

Keywords

Robotics, Serious Games, Upper Hand Spasticity

Brief summary

Rehabotics is a comprehensive rehabilitation system designed to deliver individualized upper-limb therapy for patients with motor impairments, particularly after stroke. Its core components include an exoskeletal robotic aid for assisted hand training and an interactive augmented reality platform for rehabilitation exercises and functional task practice. The system supports both treatment and assessment by enabling the monitoring of motor performance and patient progress through quantitative data. The overall aim of Rehabotics is to enhance the quality, intensity, and personalization of hand rehabilitation in clinical settings, with the potential to support remote care applications in the future.

Interventions

A supervised 5-week upper-limb rehabilitation program using the Rehabotics system, delivered in 3 sessions per week, with each session lasting 30 minutes. Each session combined two components: (1) task-oriented training through an augmented reality serious-games platform using markerless hand tracking with a standard RGB camera, and (2) assisted stretching of the affected finger flexor muscles using the Active Exoskeletal Aid. The AR component included grip-specific functional tasks designed to simulate activities of daily living. The exoskeletal component provided repetitive, therapist-adjustable finger stretching through servo motor-driven movement, with programmable parameters including extension speed, maximum extension angle, and return speed.

Sponsors

Pantelis Syringas
Lead SponsorOTHER
University of Ioannina
CollaboratorOTHER
Physioloft, Physiotherapy Center
CollaboratorUNKNOWN
University of Peloponnese
CollaboratorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
30 Years to 85 Years
Healthy volunteers
No

Inclusion criteria

* stroke pathology, * Ashworth Scale ≤ 3, * 6 months maximum time since the incident

Exclusion criteria

* Presence of neurological pathologies that affect hand motion (Parkinson's disease) * Musculoskeletal deficits that affect normal finger range of motion (e.g. finger fractures, joint stiffness/pain, arthritis that affect joint motion) * Ashworth Scale \> 3, * Over 6 months since the incident

Design outcomes

Primary

MeasureTime frameDescription
Box and Block Test score measured by physiotherapistsChange from baseline to 5 weeksThis outcome aims to explore the therapeutic potential of Rehabotics in stroke rehabilitation, demonstrating improved hand motor function through the integration of robotics and Augmented Reality games, measured by the Box and Block Test \[BBT\] score. The BBT consists of a wooden box divided into two compartments by a partition and includes 150 blocks. During the BBT administration, the patient is instructed to move as many blocks as possible, one by one, from one compartment to the other within 60 seconds. The higher the number of blocks moved indicate better manual dexterity.
Ashworth Scale measured by physiotherapistsChange from baseline to 5 weeksThis outcome aims to explore the therapeutic potential of Rehabotics in stroke rehabilitation, demonstrating improved hand motor function through the integration of robotics and Augmented Reality games, measured by Ashworth Scale \[AS\]. The AS is a key instrument for evaluating spasticity in individuals with upper extremity mobility challenges during rehabilitation. This assessment uses a scoring system from 0 to 4, where higher scores denote greater difficulty in finger movement, and lower scores indicate easier finger movement.
AROM measured by physiotherapists using gioniometryChange from baseline to 5 weeksThis outcome aims to explore the therapeutic potential of Rehabotics in stroke rehabilitation by demonstrating improvements in active finger mobility through the integration of robotics and Augmented Reality games, measured by active range of motion (AROM). In this study, AROM was assessed as Total Active Motion (TAM), which is defined as the sum of active flexion at the metacarpophalangeal, proximal interphalangeal, and distal interphalangeal joints of the finger, minus any extension deficits at these joints. Measurements were obtained using a finger goniometer, and higher TAM values indicate better active finger movement and joint mobility.

Countries

Greece

Contacts

PRINCIPAL_INVESTIGATORGeorgios Papagiannis, PhD

Physioloft

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Mar 13, 2026