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Effects of Traditional Game in School Going Children

Effects of Traditional Game on Agility and Reaction Time in School Going Children

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07440771
Enrollment
48
Registered
2026-02-27
Start date
2026-02-04
Completion date
2026-07-15
Last updated
2026-05-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Child, Only

Keywords

school-aged children, Kho-Kho, agility, traditional game., Reaction Time

Brief summary

This randomized controlled trial examines whether regular participation in the traditional game \*\*Kho-Kho\*\* improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health issues. The study will involve \*\*48 children (8-12 years)\*\* from selected schools in Sialkot, divided into an experimental group (Kho-Kho) and a control group (free play). The intervention will be conducted \*\*3 times per week for 6 weeks\*\*, and outcomes will be measured using the \*\*T-Test, Ruler Drop Test, and TOES\*\*. Data will be analyzed using \*\*SPSS v21\*\*, with ethical approval from \*\*Riphah International University, Lahore\*\*.

Detailed description

Physical activity and movement are essential for the brain's healthy development. Due to a lack of time to finish the curriculum, physical education is frequently overlooked in schools. As a result, school-aged kids don't get the prescribed 60 minutes moderate-to-vigorous physical activity each day. Their sedentary classroom schedule causes physical changes like obesity and a lack of fitness. Additionally, it has been shown that children's mental and physical health improves when they regularly engaged in physical activities. This experimental study investigated the effects of traditional game Kho-Kho which is low-cost, time efficient making it ideal for resource-constrained educational settings. The traditional South Asian tag game Kho-Kho has drawn increased interest due to its possible advantages for children and teenagers' physical, mental, and social development. In contrast to many contemporary sports, Kho-Kho requires quick reflexes, strategic thinking, agility, Cognition and collaborative behavior, which makes it a fun and culturally relevant substitute for physical education classes. The aim of this study is to assess whether consistent participation in Kho-Kho leads to measurable improvements in agility and Reaction time. The study design will be a Randomized controlled trial. The data will be collected from Gov. Girls Higher Secondary School Karewali, Kids Montessori School, Ugoki, Sialkot. The study will be completed in 10 months after the approval of synopsis. 48 school going kids age ranged 8-12 years will be randomly assigned either into an experimental group (n= 24) or control group (n=24). The intervention, Kho-Kho game, consist of 2 Innings performed 3 times per week for 6 weeks. Control group includes Free play physical activity. All the referred participants will be assessed for the eligibility criteria. Guardians of participants fulfilling the eligibility criteria will be asked to sign the consent forms before entering them to the study. Agility will be measured by "T-Test". Reaction time will be measured by "Ruller Drop Test" and participation will be measured by TEST OF ENVIRONMENTAL SUPPORTIVENESS (TOES). The synopsis will be presented to the Research Ethical Committee of Riphah International University, Lahore, for ethical approval to conduct this study. Data will be analyzed through SPSS version 21.0

Interventions

OTHERKH0-KHO game

A Kho Kho team has 12 players and is played on a rectangular court with two poles at each end and a central lane running through it. -free play activity The court is 27 by 16 m (89 × 52 ft), the distance between the two poles is 24 m (79 ft), and the width of the center lane is 30 cm (12 in). A match consists of two innings with each consisting of 9 min each .

OTHERfree play activity

The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education

Sponsors

Riphah International University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Subject)

Masking description

this will be randomize controlled trail conducted on 48 participants of 8-12 years. group A will get to play kho-kho game and B will play free physical activities.

Intervention model description

this will be randomize controlled trail conducted on 48 participants of 8-12 years. group A will get to play kho-kho game and B will play free physical activities.

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years
Healthy volunteers
Yes

Inclusion criteria

* 8-12 years of school-going children * Give informed consent * physically healthy and medically fit to participate in physical activity * BMI within normal-for-age range to control for physical performance variability.

Exclusion criteria

* presence of at least one of the following conditions: circulatory, respiratory and musculoskeletal diseases, neuropsychiatric disease, exercise induced anaphylaxis, morbid obesity * History of injury or surgery in the past 4 months * Currently participating in other structured sports training or agility-specific coaching program, or research procedures * Inconsistent attendance in the intervention sessions.

Design outcomes

Primary

MeasureTime frameDescription
T-test agility run6 weekOutcome Measure Title: Agility (T-Test Agility Run) Measure Description: Time taken to complete the T-Test Agility Run Unit of Measure: Seconds Interpretation: Lower scores indicate better agility
Ruller drop test6 weekOutcome Measure Title: Reaction time in children Time Frame: (baseline to 6 weeks) Description: Reaction time assessed using the Ruler Drop Test Unit of Measure: Milliseconds (ms) or centimeters (cm)

Secondary

MeasureTime frameDescription
The Children's Memory Scale6 weeksOutcome Measure Title: Verbal and visual memory in children Measure Description: Children's Memory Scale (CMS), including subtests for immediate and delayed verbal and visual memory Scale Range: Index scores range from 40 to 160 Interpretation: Higher scores indicate better cognitive performance and memory ability.
Test of environmental supportiveness :6 weeksOutcome Measure Title: Environmental supportiveness Measure Description: Environmental Supportiveness Scale assessing perceived environmental support for participation Scale Range: 0-34 Interpretation: Higher scores indicate better environmental supportiveness

Countries

Pakistan

Contacts

CONTACTIMRAN AMJAD
imran.amjad@riphah.edu.pk9233224390125
CONTACTMuhammad Asif Javed, Javed, MS-PT
a.javed@riphah.edu.pk923224209422
PRINCIPAL_INVESTIGATORSadida Nisar, Ms-ppt

Riphah International University

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 12, 2026