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Fostering Prosocial Preventive Behaviours Through Awe

Fostering Prosocial Behaviours Against Infectious Diseases Through Awe: A Randomized Controlled Trial

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07406529
Enrollment
456
Registered
2026-02-12
Start date
2025-10-27
Completion date
2026-10-31
Last updated
2026-02-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Infectious Diseases

Keywords

preventive behaviour, infectious diseases, awe

Brief summary

The goal of this randomized control trial is to investigate the impact pf awe on prosocial preventive behaviours against infectious diseases among adults from Hong Kong, Singapore, and ten major cities in Mainland China (Beijing, Shanghai, Guangzhou, Shenzhen, Hangzhou, Chongqing, Chengdu, Wuhan, Xi'an, Nanjing). The main questions it aims to answer are: * Does experiencing awe increase adults' intentions to engage in prosocial preventive behaviours against infectious diseases, including vaccination, mask wearing, and social distancing? * Does the impact vary across three research sites?

Detailed description

This study will be conducted as a nested sub-study within a main longitudinal study implemented online. The baseline assessment of the longitudinal study was conducted between October and November 2025. Participants who agreed to be recontacted will be invited to join the randomized controlled trial (RCT) approximately four months after the baseline assessment, in February-March 2026. At that time, participants will be randomized in a 1:1 ratio into either the intervention or control group.

Interventions

BEHAVIORALAwe intervention

The intervention is a three-step mini game named Hidden Picture Puzzle designed to induce the feeling of awe. In the game, participants will first see a picture of nature covered by six opaque blocks. They will be asked to guess the content of the picture. After making their choice, participants will be instructed to click the six blocks to gradually uncover the picture. Once all six blocks are removed, the full image will be revealed. In the final step, participants will be instructed to imagine themselves in the scene and describe their feelings by selecting the word from a provided list. To ensure that participants will have sufficient time to complete the imagination tasks, they will be required to pause for at least 15s before proceeding to indicate their immediate feeling. Each participant will complete four rounds of this mini game, each with a different picture.

BEHAVIORALNeutral imagination

For the control group, the mini game Hidden Picture Puzzle will also follow a three-step format, identical in structure to the intervention condition. However, the images provided will depict everyday objects (e.g., a bottle) rather than nature scenes. Similarly, when participants are asked to guess the content of the picture. After the participants finish uncovering the pictures, they will be asked to imagine their interaction with these daily objects and describe the features of the objects by selecting a word from a provided list. As in the intervention group, participants in the control group will complete four rounds of the mini game, each with a different image.

Sponsors

The University of Hong Kong
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
DOUBLE (Subject, Investigator)

Masking description

Participants will be randomly assigned to study conditions using the automated randomization function of the online survey platform. Both participants and researchers will be blind to group allocation during data collection. Allocation information will only be revealed to the research team at the data analysis stage.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Adults (age ≥18 years) who live in * Hong Kong, Singapore, and ten major cities in Mainland China (Beijing, Shanghai, Guangzhou, Shenzhen, Hangzhou, Chongqing, Chengdu, Wuhan, Xi'an, Nanjing) over the past one year * Able to read and understand written Chinese or English * Have access to the internet through computers, mobile phones, or tablets

Exclusion criteria

* Individuals with cognitive or linguistic difficulties that would prevent them from completing an online survey will be excluded.

Design outcomes

Primary

MeasureTime frameDescription
Intentions to participate in future preventive behavioursImmediately after they complete the game with manipulationParticipants will be asked about their intentions to participate in future vaccination, mask wearing, and social distancing during next winter influenza season using a 7-point Likert scale (1=Never, 7=Certain).
Behavioural choices in the pandemic vignettesImmediately after they complete the game with manipulationBased on a hypothetical infectious disease pandemic, six vignettes will be shown to the participants, comprising three on vaccination and three on social distancing. Each vignette illustrates a trade-off between personal cost and social benefit in engaging in these prosocial behaviours. Participants will be asked to report how likely will they are to engage in the prosocial preventive behaviours using a 7-point Likert scale (1=Never, 7=Certain).

Secondary

MeasureTime frameDescription
Intentions to engage in social activitiesImmediately after they complete the game with manipulationParticipants will also be asked their intentions to engage in social activities using a 5-point Likert scale (1=Very unwilling, 5=Very willing).

Countries

Hong Kong

Contacts

CONTACTQiuyan Liao
qyliao11@hku.hk39179289

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 28, 2026