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The Effectiveness of Gamified Scenario-based Teaching in Improving Nurses' Awareness and Confidence in Clinical Emergency Care

According to the WANFANG H Holistic Care Program - Clinical Training Group 113-WFHHCE-03 Program, Studies With a Start Date Before July 31, 2026, Are Eligible for the Relevant Criteria.。

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07365540
Enrollment
68
Registered
2026-01-26
Start date
2026-01-01
Completion date
2026-04-01
Last updated
2026-01-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Education

Brief summary

Research Objective: This study aims to explore the effectiveness of gamified situational teaching in improving nurses' awareness and confidence in clinical emergency response.

Interventions

OTHERgamified scenario-based teaching

A randomized controlled trial design was used, employing convenient sampling to recruit 68 nurses from a general ward of a medical center in northern Taiwan. Research tools included demographic and related data, an emergency knowledge scale, a self-confidence scale, and satisfaction assessment

Sponsors

Taipei Medical University WanFang Hospital
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 50 Years
Healthy volunteers
Yes

Inclusion criteria

Convenience sampling was adopted, and the inclusion criteria included: nurses with more than 3 months of experience working in general wards; the

Exclusion criteria

included: nurses in pediatric-related wards (including neonatal observation rooms and pediatric intensive care units).

Design outcomes

Primary

MeasureTime frameDescription
First Aid Skills Questionnaireone monthThis study used a randomized controlled trial design. Blocked randomization was employed, dividing participants into an experimental group (gamified learning) and a control group (online video instruction). The experimental group learned first aid techniques using gamified learning, which involved taking photos of clinical first aid scenarios and placing them into the application. The application then transformed the photos into story scenarios, which the experimental group members would then immerse themselves in. The control group received instruction using existing online videos from the hospital.Two groups were enrolled using the hospital's emergency medical knowledge questionnaire at three stages: before intervention, after intervention, and one month after intervention. The questionnaire consisted of 10 multiple-choice questions. A correct answer was worth 10 points, while an incorrect answer or an answer that did not know was worth 0 points. The total score ranged from 0 to 100

Secondary

MeasureTime frameDescription
Confidence Scaleone monthThe C-scale (Grundy, 1993) was used for measurement. This scale has been translated into Chinese by scholars. The scale has a Cronbach's α value of 0.91 and a CVI value of 1.0, indicating good quantity-response reliability and validity. This scale consists of five items, with each item scored from one to five points, for a total score of 5 to 25 points. Higher scores indicate greater confidence in the research subjects' emergency treatment and techniques.

Countries

Taiwan

Contacts

CONTACTPU Hung LIN
88235@w.tmu.edu.tw886-29307930-8617

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026