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Evaluation of the Effectiveness of Using Virtual Reality Glasses in Prehospital Intervention Training for Crush Syndrome

Evaluation of the Effectiveness of Using Virtual Reality Glasses in Prehospital Intervention Training for Crush Syndrome

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07361835
Enrollment
61
Registered
2026-01-23
Start date
2026-02-01
Completion date
2026-05-01
Last updated
2026-01-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Crush Injuries, Disaster Medicine, Emergency Medical Services, Rhabdomyolysis, Virtual Reality

Keywords

Prehospital Care, Paramedics, Simulation Training, Virtual Reality Simulation

Brief summary

This research is a randomized controlled study designed to develop and evaluate the effectiveness of a video-based virtual reality (VR) simulation for prehospital intervention training of crush syndrome for paramedic students. The study aims to examine the impact of VR simulation on knowledge levels, satisfaction, and sense of presence among second-year first and emergency aid students at Muğla Sıtkı Koçman University.

Detailed description

The study will be conducted with second-year students enrolled in the first and emergency aid program at Muğla Sıtkı Koçman University, Fethiye Health Services Vocational School. Participants will be assigned to experimental and control groups using simple randomization. The experimental group will receive training via virtual reality (VR) simulation, while the control group will receive traditional theoretical education. Knowledge levels, technology use, satisfaction, and sense of presence will be measured using various validated scales.

Interventions

DEVICEVirtual reality-based crush syndrome training

A scenario-based three-dimensional virtual reality training program focusing on prehospital crush syndrome assessment and management.

OTHERTraditional theoretical lecture

Conventional theoretical classroom instruction on prehospital crush syndrome assessment and management.

Sponsors

Ege University
Lead SponsorOTHER
Muğla Sıtkı Koçman University
CollaboratorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

Being a second-year student currently enrolled in the first and emergency aid program at Muğla Sıtkı Koçman University. Voluntarily providing written informed consent to participate in the study. Having basic technological literacy to use virtual reality equipment.

Exclusion criteria

First-year students who have not yet reached the relevant stage of the curriculum. Students who have previously participated in a similar virtual reality-based crush syndrome simulation. Students with medical conditions that may be aggravated by VR use (e.g., severe motion sickness, history of seizures). Refusal to participate voluntarily.

Design outcomes

Primary

MeasureTime frameDescription
Prehospital crush syndrome knowledge levelBaseline (pre-test) and immediately after the training session (post-test).The knowledge level of participants is measured using the full 'prehospital crush syndrome knowledge level scale'. The scale consists of 32 items covering four sub-dimensions: general knowledge (12 items), treatment (9 items), transport (6 items), and advanced knowledge (5 items). Each correct answer is scored as 1 point, while incorrect or 'no idea' answers are scored as 0. The total score ranges from a minimum of 0 to a maximum of 32. A higher total score indicates a better understanding and a higher knowledge level of prehospital crush syndrome management.

Secondary

MeasureTime frameDescription
Educational satisfaction levelImmediately after completion of the training intervention.Participant satisfaction with the educational method (virtual reality or theoretical lecture) is measured using the 'education method satisfaction form'. This is a single-item numeric rating scale ranging from a minimum of 0 to a maximum of 10. A score of '0' indicates that the participant is not at all satisfied with the teaching method, while higher scores indicate increasing levels of satisfaction, with a score of '10' representing full satisfaction. Higher scores mean a better outcome.
Sense of presence in virtual environmentImmediately after completion of the virtual reality training sessionThe sense of presence in the virtual reality environment is measured using the 'presence questionnaire'. This scale assesses various dimensions such as involvement, sensory fidelity, and adaptation. Each item is scored on a 5-point likert scale, ranging from a minimum of 1 to a maximum of 5. For instance, a score of '1' indicates no presence or very poor quality, while a score of '5' indicates a high level of presence or complete naturalness. A higher total score indicates a greater sense of presence and a more immersive virtual reality experience.
Technology usage levelBaseline (pre-test)Participants' orientation and interest towards technology are measured using the 'technology usage scale'. This scale consists of 13 items scored on a 5-point likert scale (1 = strongly disagree to 5 = strongly agree). The total score ranges from a minimum of 13 to a maximum of 65. A higher total score indicates a higher level of technology integration, interest, and adaptation to technological innovations in daily life.
Attitude toward virtual reality in educationImmediately after completion of the training sessionParticipants' attitudes toward using virtual reality for learning and professional development are measured using the 'virtual reality attitude scale'. The scale consists of 9 items scored on a 5-point likert scale (1 = strongly disagree to 5 = strongly agree). The total score ranges from a minimum of 9 to a maximum of 45. A higher total score indicates a more positive attitude and higher perceived usefulness regarding the integration of virtual reality into educational processes

Countries

Turkey (Türkiye)

Contacts

CONTACTSüreyya GÜMÜŞSOY, Assoc. Prof.
sureyya.gumussoy@ege.edu.tr+90 232 311 20 58
CONTACTAli AKGÜN, PhD(c)
aliakgun1980@gmail.com+90 252 211 59 03
PRINCIPAL_INVESTIGATORSüreyya GÜMÜŞSOY

Ege University

PRINCIPAL_INVESTIGATORSüreyya GÜMÜŞSOY, PhD

Ege University

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026