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Identifying the Neural Correlates of Mental Simulation in Multi-Step Planning

Identifying the Neural Correlates of Mental Simulation in Multi-Step Planning

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07293637
Enrollment
50
Registered
2025-12-19
Start date
2025-07-10
Completion date
2026-12-31
Last updated
2026-01-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cognition, Decision Making, Mental Simulation, Planning, Problem Solving

Keywords

Four-in-a-Row, Planning, Tree search, Computational modeling, Eye tracking, MEG, fMRI

Brief summary

Planning is the ability to think ahead by considering possible future actions and their consequences. This research study aims to understand how the brain supports multi-step planning by testing whether people simulate promising future move sequences while deciding what to do next. Healthy adult volunteers will learn and play a strategy game called Four-in-a-Row (similar to Connect Four). Participants will complete two sessions on successive days: an online behavioral training/playing session and an in-person brain-recording session at New York University. During the brain-recording session, participants will view mid-game board positions and choose the best move while the study team records brain activity (using magnetoencephalography \[MEG\] or functional MRI \[fMRI\]) and eye movements. Data from the game and eye tracking will also be used to fit computational models of planning that help interpret the neural measurements.

Detailed description

This is a human neuroimaging study consisting of two related experiments designed to characterize the neural correlates of mental simulation during multi-step planning in the Four-in-a-Row game. Planning is modeled as a feature-based heuristic evaluation combined with look-ahead (tree search) that evaluates candidate actions by simulating future states and outcomes. Participants complete two sessions on successive days. Session 1 is a \ 60-minute online behavioral session in which participants learn the rules of Four-in-a-Row (including a comprehension/quiz check) and play multiple games against computer opponents spanning difficulty levels. Behavioral data from Session 1 are used to fit a computational model of planning for each participant. Session 2 is an in-person neuroimaging session with simultaneous eye tracking. In the MEG experiment, participants complete a feature localizer followed by a primary planning task in which they evaluate mid-game board positions with a fixed decision window (e.g., 15 seconds) to encourage planning. B2 In the fMRI experiment, participants complete a planning task while BOLD activity and eye movements are recorded, using a trial structure designed to dissociate model-derived quantities such as myopic value and tree-search value. The main analyses will test where (fMRI) and when (MEG) the brain represents simulated future states, their values, and the evolving decision process, guided by participant-specific computational-model predictions.

Interventions

BEHAVIORALFour-in-a-Row Task

Deterministic, adversarial 'Four-in-a-Row' decision-making task that requires thinking multiple steps ahead. Participants complete a training/gameplay session and a laboratory session in which they choose moves from mid-game positions while behavioral responses (and eye movements, if applicable) are recorded. After the neuroimaging session, participants may play a full match outside the scanner for an additional monetary reward.

Sponsors

National Institute of Mental Health (NIMH)
CollaboratorNIH
New York University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
BASIC_SCIENCE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 64 Years
Healthy volunteers
Yes

Inclusion criteria

* N/A

Exclusion criteria

* History of neurological or psychiatric illness * Vulnerable populations

Design outcomes

Primary

MeasureTime frameDescription
Percent of moves correctly predicted by the behavioral model1 hourParticipant choices in the Four-in-a-Row task are used to fit a computational behavioral model. After fitting, the model predicts an action for each state; we quantify the percent of participant moves matched by the model's predicted move.
MEG activity1 hourTask-evoked MEG activity during different stages of the task, specifically deliberation about upcoming decisions.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026