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Effectiveness, Satisfaction, and Usability of Virtual Reality in the Management of Postoperative Pain in Patients Undergoing Knee Arthroplasty

Effectiveness, Satisfaction, and Usability of Virtual Reality in the Management of Postoperative Pain in Patients Undergoing Knee Arthroplasty

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07286084
Enrollment
45
Registered
2025-12-16
Start date
2025-12-27
Completion date
2026-12-30
Last updated
2025-12-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Knee Arthroplasty

Keywords

knee arthroplasty, postoperative pain, acute pain, virtual reality

Brief summary

The goal of this clinical trial is to evaluate the effectiveness of using virtual reality glasses to reduce the need for rescue analgesia in patients with acute postoperative pain after knee arthroplasty. The main questions it aims to answer are: * What is the impact of virtual reality use on postoperative pain perception as measured by the Visual Analogue Scale (VAS)? * What potential adverse effects are associated with the use of virtual reality in the postoperative context? * What is the level of satisfaction and acceptance of virtual reality as a complementary strategy for pain management? * How does virtual reality influence quality of life and psychosocial variables in patients with acute postoperative pain after knee arthroplasty?

Detailed description

A single-blind, randomized controlled trial will be conducted to compare gaming, 360° video viewing, and usual care interventions. Participants will be recruited from the prehabilitation clinic at Hospital del Sureste (Arganda del Rey), and the study will follow the CONSORT guidelines for clinical crossover and parallel trials. Three experimental groups will be tested, with interventions performed at three different time points during hospitalization, each session lasting between 10 and 30 minutes. The gaming group will play video games, the control group will view 360° videos, and the usual care group will receive standard analgesia according to the protocol. Outcome measures will be assessed at baseline (3 months before the intervention), during the intervention, and 1 month after the intervention.

Interventions

DEVICEVIRTUAL REALITY

Interactive VR Games: Participants use Meta Quest 3 head-mounted displays running a custom-developed VR application designed to elicit upper-limb and trunk movements. The application includes multiple structured scenarios: * Scenario 1 (Painting): Participants perform arm movements using handheld controllers to interact with a virtual painting environment. * Scenario 2 (Greenhouse): Participants move the arm to attract a butterfly, guide it toward a flower, and complete the assigned interaction task. * Scenario 3 (Aquarium): Participants perform bilateral arm movements to pop virtual bubbles. Immersive 360° Videos:Participants use Meta Quest 3 head-mounted displays to view immersive 360° relaxing videos (e.g., natural landscapes accompanied by calming background music).

Sponsors

University of Castilla-La Mancha
CollaboratorOTHER
Hospital Universitario del Sureste
CollaboratorOTHER
Universidad Francisco de Vitoria
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
DOUBLE (Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Adults ≥18 years of age, both sexes * Scheduled unilateral knee arthroplasty * Adequate cognitive and functional capacity to use virtual reality * Signed informed consent

Exclusion criteria

* Neurological or psychiatric disorders (history of epilepsy, seizures, psychosis, schizophrenia, claustrophobia, tremor, rigidity) * Significant visual or hearing impairments that hinder VR use * Physical or motor limitations preventing the use of VR headsets or maintaining the required posture * Score ≥4 on the 4AT delirium screening tool * Pregnancy * Recreational drug or alcohol use * Inability to complete the intervention protocol

Design outcomes

Primary

MeasureTime frameDescription
Pain intensity (VAS)Day 0 (day of intervention): pain measured at arrival to the ward and during three shifts (morning, afternoon, next-day morning), pre- and post conventional analgesia. If VR is used, pain is also measured immediately before and after each VR session.Pain intensity is assessed using a 100-mm Visual Analogue Scale (VAS), ranging from no pain (0 mm, left anchor) to worst imaginable pain (100 mm, right anchor). Higher scores indicate greater pain intensity.

Secondary

MeasureTime frameDescription
Analgesic medication useFrom immediate postoperative period to 48 hours post-intervention.Analgesic administration (scheduled analgesia and rescue medication) is extracted from the hospital electronic medical record (Selene). Date and time of each dose are recorded to determine whether the intervention reduces short-term analgesic requirements.
Adverse eventsThroughout the intervention period and up to 48 hours post-intervention.All adverse events reported by participants or investigators are documented and classified by intensity (mild, moderate, severe) and by relatedness to the intervention (none, unlikely, possible, definite)
Satisfaction, Acceptability, and Perceived Safety (SEQ)Immediately post-interventionThe Suitability Evaluation Questionnaire (SEQ) assesses satisfaction, acceptability, usability, and perceived safety of the VR system. It includes 13 items rated from 1 (not at all or very easy) to 5 (very much or very difficult), plus one open-ended question on discomfort
Sociodemographic variablesBaselineAge, weight, sex, and height recorded at enrollment
Anxiety and depression (Goldberg Anxiety and Depression Scale)Baseline and 1-month follow-up during outpatient visitThe Goldberg Scale screens symptoms of anxiety and depression to explore changes associated with the intervention.
Physical Activity Level (IPAQ)Baseline and 1-month follow-up during outpatient visitThe International Physical Activity Questionnaire (IPAQ) assesses duration, frequency, and intensity of physical activity in the previous week, categorizing participants into low, moderate, or high activity levels.
Health-Related Quality of Life (EQ-5D-5L)Baseline and 1-month follow-up during outpatient visitThe EQ-5D-5L assesses mobility, self-care, usual activities, pain/discomfort, and anxiety/depression, each rated on a 5-level severity scale. Provides an individual health profile and utility index

Contacts

Primary ContactJara María Esteban Sopeña, PhD Student
jaramaria.esteban@ufv.es913 24 80 64

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026