Skip to content

Exploring Virtual Reality in Clinical Care - Impacts on Patient Distress, Parental Anxiety and Nurse Satisfaction

Retrospective Observational Study Analyzing De-identified Data Originally Collected as Part of a Quality Improvement (QI) Initiative.

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT07280910
Enrollment
168
Registered
2025-12-12
Start date
2023-10-01
Completion date
2024-06-30
Last updated
2025-12-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety

Keywords

Virtual Reality, Quality Improvement, Protected Health Information, Heart Rate, Blood Pressure, State-Trait Anxiety Inventory

Brief summary

Prior experience with virtual reality (VR) in clinical care has demonstrated its potential to reduce patient anxiety and distress, particularly in pediatric settings. VR has been shown to effectively decrease preoperative anxiety in children undergoing various medical procedures, including IV catheter replacement, blood draws, and improve their compliance with anesthesia and overall procedural experiences. Limited evidence exists regarding the impact of VR on the broader care environment, including parental anxiety and nursing satisfaction in pediatric settings.

Detailed description

This retrospective study analyzes de-identified data from a nine-month quality improvement initiative to evaluate the impact of a custom VR intervention on pediatric preoperative anxiety, parental anxiety, and nurse satisfaction in a real clinical setting. The findings offer preliminary, practice-relevant evidence that VR can be a feasible, acceptable, and clinically meaningful non-pharmacologic tool in pediatric preoperative care, and they provide actionable insights to guide future implementation efforts and rigorous trials aimed at improving the hospital experience for children, families, and providers.

Interventions

OTHERVirtual Reality

Administered as part of a QI initiative aimed at reducing anxiety in pediatric patients during clinical care. The intervention involved using a VR system to provide a distraction and relaxation tool during routine procedures. This approach is consistent with recent research showing that VR can be an effective tool for reducing pain and anxiety in pediatric patients undergoing medical procedures. Retrospective data collection.

BEHAVIORALSurvey Responses/Parent Caregivers

Survey responses from parents regarding anxiety and satisfaction.

BEHAVIORALSurvey Responses/Nurses

Survey responses from nurses regarding anxiety and satisfaction.

Sponsors

Virginia Commonwealth University
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
RETROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
6 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Pediatric Subjects Inclusion Criteria: * pediatric patients who received VR intervention as part of the original QI initiative. * pediatric patients who were eligible and received VR during the QI initiative aged 6-15 years.

Exclusion criteria

* Patients with developmental delays, head injuries, or seizures were excluded from the study. * Only those pediatric patients who met the inclusion criteria and did not exhibit the specified exclusion conditions were included. Data protection and de-identification procedures were rigorously applied throughout the study Caregivers/Parents Inclusion Criteria: \- pediatric patients who were eligible and received VR during the QI initiative, aged 6-15 years

Design outcomes

Primary

MeasureTime frameDescription
Change in patient anxiety levels, as measured by heart rateBefore and after VR intervention, one visit onlyChange in patient anxiety levels, as measured by heart rate, before and after VR intervention. Baseline heart rate will be compared to the heart rate after the intervention.
Change in patient anxiety levels, as measured by blood pressureBefore and after VR intervention, one visit onlyChange in patient anxiety levels, as measured by blood pressure, before and after VR intervention. Baseline blood pressure will be compared to the blood pressure after the intervention.
Change in patient anxiety levels, as measured by distress/fear scoresBefore and after VR intervention, one visit onlyChange in patient anxiety levels, as measured by distress/fear scores before and after VR intervention Baseline distress/fear scores will be compared to the distress/fear scores after the intervention. Using the Children's Fear Scale (CFS) (0-4): * 0 = no fear (good) * 4 = very high fear (bad) . Higher scores indicate worse anxiety. Anxiety levels were measured immediately before and immediately after the VR intervention).

Secondary

MeasureTime frameDescription
Parental anxiety levelsBefore and after VR intervention, one visit onlyChange in parental anxiety levels, measured by pre- and post-intervention State-Trait Anxiety Inventory (STAI) scores. The State-Trait Anxiety Inventory (STAI) scoring involves summing the scores from the 40 items, each rated on a 4-point Likert scale, to assess state and trait anxiety. The higher the score, the higher the level of anxiety. 1. = Not at all 2. = Somewhat 3. = Moderately so 4. = Very much so
Nurse satisfaction ratingsBefore and after VR intervention, one visit onlyNurse satisfaction ratings with the VR intervention, measured via survey responses. Nurse satisfaction with the VR intervention was measured using a brief, Likert-scale survey developed for this quality improvement project. Survey Format: A 5-point Likert scale was used for all items: * 1 = Very Dissatisfied / Very Difficult (bad) * 2 = Dissatisfied * 3 = Neutral * 4 = Satisfied * 5 = Very Satisfied / Very Easy to Use (good) Higher scores indicate better satisfaction and more straightforward implementation.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026