Adolescent Behaviour Disorder, Digital Addiction, Sleep Quality, Stress Reduction
Conditions
Keywords
Mindfulness-Based Stress Reduction, Adolescents, Digital Game Addiction, Nursing, Stress, Sleep Quality
Brief summary
This randomized controlled trial investigated the impact of a Mindfulness-Based Stress Reduction (MBSR) program on digital game addiction, perceived stress, and sleep quality among adolescents. The primary research questions were as follows: Does the Mindfulness-Based Stress Reduction Program influence adolescents' levels of digital game addiction? Does the Mindfulness-Based Stress Reduction Program affect adolescents' perceived stress levels? Does the Mindfulness-Based Stress Reduction Program impact adolescents' sleep quality? Participants, aged 12-16, will be randomly allocated to either an intervention group, which will undergo an 8-week MBSR program, or a control group, which will continue with routine school activities. The MBSR program comprises weekly 40-minute sessions that include breath awareness, body scanning, mindful movement, and emotion regulation exercises. Data will be collected using the Digital Game Addiction Scale, Perceived Stress Scale, and Pittsburgh Sleep Quality Index at both the pretest and posttest stages. This study is anticipated to contribute to the development of preventive strategies for behavioral addictions and enhance the emotional well-being and sleep patterns of adolescents.
Detailed description
The Mindfulness-Based Stress Reduction (MBSR) program is a structured behavioral intervention aimed at enhancing awareness and emotional regulation through mindfulness practices. This study assessed the efficacy of an 8-week MBSR program implemented in high school settings in Muş, Turkey. A total of 80 adolescents (40 intervention and 40 control) will voluntarily participate in the study. The intervention group will engage in mindfulness sessions concentrating on being present, breath awareness, accepting difficult emotions, and self-compassion. Each session will have a duration of approximately 40 min per week. Ethical approval was obtained from the Atatürk University Non-Interventional Clinical Research Ethics Committee (Decision No: 2025/461). The anticipated findings aim to provide evidence supporting the use of mindfulness-based interventions to enhance adolescent mental health and prevent digital gaming addiction.
Interventions
The intervention consists of an 8-week Mindfulness-Based Stress Reduction (MBSR) program adapted for adolescents. Each weekly session lasts approximately 40 minutes and is conducted in a classroom setting by a trained instructor. The program includes breathing awareness, body scan, mindful movement, and emotion regulation exercises. Participants are encouraged to practice mindfulness at home between sessions using simple guided exercises.
Sponsors
Study design
Intervention model description
Participants were randomly assigned to an intervention group that received an 8-week Mindfulness-Based Stress Reduction (MBSR) program and a control group that received no intervention. The study followed a two-arm, parallel-group, pretest-posttest design.
Eligibility
Inclusion criteria
* Adolescents aged between 12 and 16 years * Enrolled in a high school under the Muş Provincial Directorate of National Education * Voluntarily agreed to participate and provided informed consent (along with parental consent) * Able to attend all eight weeks of the mindfulness sessions * Sufficient literacy and comprehension to complete self-report questionnaires
Exclusion criteria
* Diagnosed psychiatric, neurological, or developmental disorder * Currently receiving psychological therapy or participating in another behavioral program * Regular use of medication that affects sleep, mood, or cognitive function * Absence from more than two MBSR sessions * Declined or withdrew consent during the study period
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Digital Game Addiction Score | Baseline (Week 0) and Post-intervention (Week 8) | Measured by the Digital Game Addiction Scale. Score range: 7 (minimum) to 35 (maximum). Higher scores indicate worse outcomes, representing higher levels of digital game addiction. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Perceived Stress Score | Baseline (Week 0) and Post-intervention (Week 8) | Measured by the Perceived Stress Scale. Score range: 0 (minimum) to 56 (maximum). Higher scores indicate worse outcomes, reflecting a higher level of perceived stress. |
| Sleep Quality Score | Baseline (Week 0) and Post-intervention (Week 8) | Measured by the Pittsburgh Sleep Quality Index. Score range: 0 (minimum) to 21 (maximum). Higher scores indicate worse outcomes, representing poorer sleep quality. |
Countries
Turkey (Türkiye)