Artificial Intelligence (AI), Gun Violence Prevention, Medical Education, Motivational Interviewing, Virtual Reality
Conditions
Keywords
virtual reality, Medical Education, Gun violence prevention
Brief summary
Clinicians will complete a screen-based automated virtual reality training intervention to learn how to counsel caregivers of pediatric patients on secure firearm storage.
Detailed description
The investigators will recruit pediatric clinicians to participate in an automated screen-based virtual reality intervention. Clinicians will be recruited from clinical locations that offer a variety of setting types (urban, suburban, and rural).
Interventions
The automated virtual reality intervention allows clinicians to deliberately practice firearm safety counseling skills through verbal interactions with virtual characters with receipt of immediate feedback.
Sponsors
Study design
Eligibility
Inclusion criteria
\- Pediatric Clinicians must meet one of the following inclusion criteria at each study site: Physicians (attending, fellow or resident), Licensed Nurse Practitioner, Physician's Assistant
Exclusion criteria
* Unable to read and write in English
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Feasibility of the Intervention Measure | From completion of the virtual reality intervention to 2 months | Four items, Scale score is average across individual items, Minimum score: 1, Maximum score: 5. higher scores indicate better feasibility |
| Acceptability of Intervention Measure | From completion of the virtual reality intervention to 2 months | Four items, Scale score is average across individual items, Minimum score: 1, Maximum score: 5. higher scores indicate better acceptability |
| Appropriateness of the Intervention Measure | From completion of the virtual reality intervention to 2 months | Four items, Scale score is average across individual items, Minimum score: 1, Maximum score: 5. higher scores indicate better appropriateness |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| De Novo Survey Items for Assessing Social Cognitive Theory Construct Expectations | From completion of the virtual reality intervention to 2 months | Three items, Scale score of individual items, Minimum score: 1, Maximum score: 5. Higher scores indicate more expectations. |
| De Novo Survey Items for Assessing Social Cognitive Theory Construct Expectancies | From completion of the virtual reality intervention to 2 months | Six items, Scale score of individual items, Minimum score: 1, Maximum score: 5. higher scores indicate higher expectancies for prioritizing firearm safety discussions across different ages for well-child visits. |
| De Novo Survey Item for Assessing Social Cognitive Theory Construct Behavioral Capability | From completion of the virtual reality intervention to 2 months | One item, Scale score of individual items, Minimum score: 1, Maximum score: 5. higher score indicates more behavioral capability |
| De Novo Survey Items for Assessing Social Cognitive Theory Construct Self-Efficacy | From completion of the virtual reality intervention to 2 months | Eight items, Scale score for individual items, Minimum score: 0, Maximum score: 4. Higher scores indicate more self-efficacy. |
Other
| Measure | Time frame | Description |
|---|---|---|
| De Novo Standardized Patient Encounter Assessment Tool - Assessing Fidelity to the Virtual Reality Intervention Components | From completion of the virtual reality intervention to 6 months | Participant's will engage in a standardized patient encounter to assess fidelity to behavioral skills reviewed during the virtual reality intervention, 20 items, maximum score: 20, minimum score: 0, scaled scores for firearm counseling skills and motivational interviewing skills, scaled scores determined by adding together individual items, 17 items related to firearm safety counseling, 3 items related to motivational interviewing |
Countries
United States