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An Automated Virtual Reality Intervention to Enhance Firearm Safety Counseling in Pediatrics

An Automated Virtual Reality Intervention to Enhance Firearm Safety Counseling in Pediatrics

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07265141
Enrollment
30
Registered
2025-12-04
Start date
2026-01-15
Completion date
2026-08-31
Last updated
2025-12-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Artificial Intelligence (AI), Gun Violence Prevention, Medical Education, Motivational Interviewing, Virtual Reality

Keywords

virtual reality, Medical Education, Gun violence prevention

Brief summary

Clinicians will complete a screen-based automated virtual reality training intervention to learn how to counsel caregivers of pediatric patients on secure firearm storage.

Detailed description

The investigators will recruit pediatric clinicians to participate in an automated screen-based virtual reality intervention. Clinicians will be recruited from clinical locations that offer a variety of setting types (urban, suburban, and rural).

Interventions

BEHAVIORALAn Automated Virtual Reality Intervention to Support Firearm Safety Counseling in Clinicians

The automated virtual reality intervention allows clinicians to deliberately practice firearm safety counseling skills through verbal interactions with virtual characters with receipt of immediate feedback.

Sponsors

Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
CollaboratorNIH
Children's Hospital Medical Center, Cincinnati
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

\- Pediatric Clinicians must meet one of the following inclusion criteria at each study site: Physicians (attending, fellow or resident), Licensed Nurse Practitioner, Physician's Assistant

Exclusion criteria

* Unable to read and write in English

Design outcomes

Primary

MeasureTime frameDescription
Feasibility of the Intervention MeasureFrom completion of the virtual reality intervention to 2 monthsFour items, Scale score is average across individual items, Minimum score: 1, Maximum score: 5. higher scores indicate better feasibility
Acceptability of Intervention MeasureFrom completion of the virtual reality intervention to 2 monthsFour items, Scale score is average across individual items, Minimum score: 1, Maximum score: 5. higher scores indicate better acceptability
Appropriateness of the Intervention MeasureFrom completion of the virtual reality intervention to 2 monthsFour items, Scale score is average across individual items, Minimum score: 1, Maximum score: 5. higher scores indicate better appropriateness

Secondary

MeasureTime frameDescription
De Novo Survey Items for Assessing Social Cognitive Theory Construct ExpectationsFrom completion of the virtual reality intervention to 2 monthsThree items, Scale score of individual items, Minimum score: 1, Maximum score: 5. Higher scores indicate more expectations.
De Novo Survey Items for Assessing Social Cognitive Theory Construct ExpectanciesFrom completion of the virtual reality intervention to 2 monthsSix items, Scale score of individual items, Minimum score: 1, Maximum score: 5. higher scores indicate higher expectancies for prioritizing firearm safety discussions across different ages for well-child visits.
De Novo Survey Item for Assessing Social Cognitive Theory Construct Behavioral CapabilityFrom completion of the virtual reality intervention to 2 monthsOne item, Scale score of individual items, Minimum score: 1, Maximum score: 5. higher score indicates more behavioral capability
De Novo Survey Items for Assessing Social Cognitive Theory Construct Self-EfficacyFrom completion of the virtual reality intervention to 2 monthsEight items, Scale score for individual items, Minimum score: 0, Maximum score: 4. Higher scores indicate more self-efficacy.

Other

MeasureTime frameDescription
De Novo Standardized Patient Encounter Assessment Tool - Assessing Fidelity to the Virtual Reality Intervention ComponentsFrom completion of the virtual reality intervention to 6 monthsParticipant's will engage in a standardized patient encounter to assess fidelity to behavioral skills reviewed during the virtual reality intervention, 20 items, maximum score: 20, minimum score: 0, scaled scores for firearm counseling skills and motivational interviewing skills, scaled scores determined by adding together individual items, 17 items related to firearm safety counseling, 3 items related to motivational interviewing

Countries

United States

Contacts

Primary ContactFrancis J Real, MD, MEd
francis.real@cchmc.org513-636-9261

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026