Anxiety State, Pain, Venipuncture
Conditions
Brief summary
This study aimed to evaluate the effect of virtual reality methods on procedure-related emotional behaviour, pain, and anxiety levels in school-age children undergoing venipuncture.
Detailed description
Participants were assigned to three groups through stratified randomization: the active VR, the passive VR, and the control group. Children in the VR groups wore VR goggles (Oculus Quest 2) during venipuncture.
Interventions
The remote control of the virtual glasses will be given to the hand, and the child will start, slow down or stop the application herself.
watching the application by wearing virtual glasses with Oculus Guest 2
Sponsors
Study design
Eligibility
Inclusion criteria
* The child agrees to participate in the study voluntarily. * The parent agrees to participate in the study voluntarily. * Obtaining consent forms from the child and parent
Exclusion criteria
* The child has a physical and psychological deficit that will prevent him from wearing the glasses that will be placed on his head to watch virtual reality. * Having fever (\>37.5C) and severe dehydration * The patient did not take analgesics before the intervention
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| procedure related pain | 3 minutes after the phlebotomy | Wong-Baker FACES (WBS) Pain Rating Scale. This scale uses in children aged 3 and older to rate pain severity, ranges from 0 (very happy/no pain) to 10 (hurts worst). |
| procedure related anxiety | 3 minutes after the phlebotomy | The Children's Anxiety Meter (CAM-S). The Children's Anxiety Meter assesses children's anxiety and uses before medical procedures. This scale is drawn like a thermometer with a bulb at the bottom and also includes horizontal lines at intervals going up to the top (0-10). This scale ranges from 0 to 10. Higher values represent higher anxiety |
| procedure related emotional apperance | immediately after the phlebotomy | This scale allows direct behavioral observation, consists of 5 different behavioral categories; 'Facial Expression', 'Speaking', 'Activity', 'Interaction' and 'Cooperation Level'. Scale scoring is done by reviewing the descriptions of behavior in each category and selecting the numerical value that most represents the observed behavior. Each category is scored from 1 to 5. The total score is made so that the numerical value is between 5-25 by adding the points obtained for each category. Higher scale score indicates the appearance of more negative emotional behaviors |
Countries
Turkey (Türkiye)