Skip to content

Exploring the Effectiveness of Somatosensory Cognitive Game Intervention on Cognitive and Physical Functions

Exploring the Effectiveness of Somatosensory Cognitive Game Intervention on Cognitive and Physical Functions in Older Adults

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07250932
Enrollment
80
Registered
2025-11-26
Start date
2025-11-30
Completion date
2027-12-31
Last updated
2025-11-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cognitive Function

Brief summary

This study investigates the effects of somatosensory cognitive games interventions on older adults' cognitive and physical functions. The investigators plan to recruit up to 100 participants and randomly assign them to a control group or an experimental group. The experimental group will participate in somatosensory cognitive games for 12 weeks, while the control group will receive routine care. Data will be collected via questionnaires to examine whether somatosensory cognitive games can delay declines in cognitive and physical functions in older adults.

Detailed description

This study investigates the effects of somatosensory cognitive games interventions on the cognitive and physical functions of older adults. The investigators plan to recruit 80 participants and randomly assign them to either a control group or an experimental group. The experimental group will participate in somatosensory cognitive games for 12 weeks, twice a week, about 30 minutes per session; the control group will receive usual care without any specific intervention. All participants will complete four questionnaire assessments to examine whether somatosensory cognitive games can slow decline in cognitive and physical functions.

Interventions

OTHERsomatosensory cognitive game

The experimental group will participate in somatosensory cognitive games for 12 weeks, twice a week, about 30 minutes per session.

Sponsors

Taipei Medical University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
65 Years to 100 Years
Healthy volunteers
Yes

Inclusion criteria

1. Elderly individuals aged 65 and above. 2. Able to communicate in Chinese (Mandarin or Taiwanese). 3. Voluntarily participate in this study and sign a written consent form.

Exclusion criteria

1. Individuals with severe visual impairments or physical mobility disabilities that prevent them from participating in the game activities designed in this study. 2. Individuals diagnosed with severe dementia who are unable to understand or participate in the research process.

Design outcomes

Primary

MeasureTime frameDescription
Montreal Cognitive Assessment (MoCA)3 month follow-upMoCA is one of the key cognitive function outcomes that investigators expect to improve after somatosensory cognitive games. MoCA assesses six cognitive dimensions, with a total score of 30. A score of 26 or higher is considered normal. MoCA score of ≤24 may indicate a risk of mild cognitive impairment (MCI), while a MoCA score of ≤20 may indicate a risk of dementia.
Color Trails Test (CTT)3 month follow-upCTT is one of the key cognitive function outcomes that investigators expect to improve after somatosensory cognitive games. CTT is widely used to assess executive function and processing speed. The first part (CTT-1) evaluates visual-motor skills and attention, while the second part of the CTT (CTT-2) assesses sequencing and cognitive flexibility. Scoring is based on the time required to complete the test, with cutoff times of 240 seconds for CTT-1 and 330 seconds for CTT-2. Shorter completion times indicate better executive function and processing speed.

Secondary

MeasureTime frameDescription
Short Physical Performance Battery (SPPB)3 month follow-upSPPB is another secondary outcome measure that researchers expect to improve after intervention with somatosensory cognitive games. SPPB is mainly used to assess the physical function and mobility of elderly people, with a total score range of 0-12 points, where higher scores indicate better physical function.
Timed Up and Go Test (TUG)3 month follow-upTUG is another secondary outcome measure that researchers expect to improve after intervention with somatosensory cognitive games. TUG is an assessment tool for evaluating gait and mobility in elderly people. TUG \< 10 seconds indicates normal mobility, TUG 11-20 seconds indicates those who can walk independently (but move more slowly), and TUG \> 20 seconds indicates those who require assistive devices (such as walkers).

Contacts

Primary ContactDorothy Bai, PhD
dbai@tmu.edu.tw+886-2-27361661 Ext. 6332

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026