Healthy Volunteer
Conditions
Brief summary
The aim of this study is to conduct a Turkish validity and reliability study of the Virtual Reality System Usability Questionnaire (VRSUQ), which can evaluate virtual reality from various aspects by taking into account the characteristics of virtual reality and usability evaluation indicators.
Detailed description
Virtual reality-based rehabilitation approaches are attracting increasing attention and research. It is a necessity and a challenge for researchers to demonstrate the degree of usability of existing or newly designed applications suitable for rehabilitation purposes. For this purpose, the System Usability Scale designed to evaluate the usability of simulations is used, but it does not contain items specifically for immersive virtual reality. The usability scale developed specifically for immersive virtual reality aims to fill this gap. This study was planned to conduct a Turkish validity and reliability study of this questionnaire.
Interventions
None listed
Sponsors
Study design
Eligibility
Inclusion criteria
* Accepting to participate in the research * To be between the ages of 18-50 * Ability to stand and walk independently
Exclusion criteria
* Scores below 24 on the mini mental test * Scoring 10 and above on the simulator disease questionnaire * People with amblyopia, strabismus and pathologies that interfere with focusing, depth perception or normal 3D vision * Failure of the fly test in the Titmus test
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Virtual Reality System Usability Questionnaire | From enrollment to the second assesment at 2 weeks | The Virtual Reality System Usability Questionnaire consists of usability evaluation indicators that reflect the characteristics of VR applications and the questionnaire consists of nine items. The Virtual Reality System Usability Questionnaire includes questions about the response time of the system, clarity of feedback and ease of error correction specific to VR systems. 9 items scored on a five-point Likert scale (1 = strongly disagree, 5 = strongly agree). Negative-worded items are reverse-coded. Final scores are converted to a 0-100 scale, with higher scores indicating better perceived usability. |