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Virtual Reality Use for ICU Mobility

Designing a Virtual Reality Intervention to Improve Physical and Psychological Health in Intensive Care Units

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07234201
Acronym
GAMERS
Enrollment
60
Registered
2025-11-18
Start date
2025-12-01
Completion date
2027-11-30
Last updated
2026-01-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Intensive Care Unit ICU

Brief summary

The purpose of this study is to explore if Virtual Reality (VR) helps patients in the Intensive Care Unit (ICU) move more and feel better.

Interventions

OTHERNurse driven virtual reality mobility session

Participants will use the virtual reality device to play the game that will facilitate movement of arms, shoulders and trunk to music, similar to dancing or Tai-Chi.

Sponsors

Duke University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* English speaking * Adults age 18 or greater * ICU stay greater or equal to 3 days * Limited mobility

Exclusion criteria

* Pregnancy * Special enteric contact isolation * Blindness * History of seizure or vertigo * Intubated and sedated * ICU delirium

Design outcomes

Primary

MeasureTime frame
Number of participants with Increased Mobility10 days or ICU discharge, which ever comes first

Secondary

MeasureTime frame
Number of participants with Improved psychosocial well-being10 days or ICU discharge, which ever comes first

Countries

United States

Contacts

Primary ContactAnna Mall
anna.mall@duke.edu984-227-0106

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026