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AI-Powered Micro-Breaks at Work

Smart Breaks During Working Hours: Feasibility of an AI-Based Application to Enhance Well-Being Through Active Micro-Breaks Among Office Workers

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07209553
Enrollment
16
Registered
2025-10-07
Start date
2025-04-07
Completion date
2025-07-16
Last updated
2025-10-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Musculoskeletal Discomfort, Work-related Vigor

Keywords

feasibility study, occupational health, AI coach, microbreaks

Brief summary

This study evaluates the feasibility of an online intervention based on artificial intelligence-the Movebite app integrated into the Slack platform-aimed at promoting engagement in micro-breaks involving physical activity, with the goal of enhancing workplace well-being and reducing musculoskeletal discomfort among remote workers.

Detailed description

Remote and hybrid work have intensified sedentary behavior, increasing the risk of professional burnout and negatively affecting employee health. This study investigates the feasibility and accessibility of the Movebite app, an AI-based tool integrated into Slack, designed to encourage active micro-breaks. Through a one-arm, pre-test post-test design, we evaluate the feasibility and usability of the AI-based virtual coach and its relevance for well-being of employees working from home. This research contributes to the development and promotion of empirically grounded solutions in the field of occupational health psychology, testing an innovative technological approach to reduce the negative impact of sedentary work.

Interventions

DEVICEMobi

Mobi is a conversational AI coach that serves as an occupational health coach for employees. Through coaching conversations, Mobi gets to know each employee and help them set micro-goals to work towards their overall health goal/objective. Mobi suggests small, personalized activities for the micro-breaks that align with these goals. To ensure ease of use it is integrated into Slack and MS Teams.

Sponsors

West University of Timisoara
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
DEVICE_FEASIBILITY
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 60 Years
Healthy volunteers
Yes

Inclusion criteria

* Employees between the ages of 18-60 years' old * Full-time working entirely from home (home office) * Have a PC or laptop and basic digital competencies * Proficient in English language

Exclusion criteria

* Other work arrangements such as shift-work, part-time work * Unable to access the internet/computer/install Slack app (Yes/No questions) * No proficiency for English * Not working mainly from a desk (e.g., fieldwork) * Current health issues (current pregnancy, any neurological, vascular, or acute musculoskeletal condition or any disease or symptom)

Design outcomes

Primary

MeasureTime frameDescription
Positive and negative affectChange from baseline to post-test (1 week; 5 workdays)Affect will be measured using the Positive Affect subscale from the Positive and Negative Affect Schedule (PANAS; Watson, Clark, & Tellegen, 1988). This scale assesses the extent to which individuals have experienced a range of positive emotions (e.g., enthusiastic, inspired, alert) over the past week. Participants rate each item on a 5-point scale, from Very slightly or not at all to Extremely. Higher scores reflect a higher level of positive emotional experience.
VigorChange from baseline to post-test (1 week; 5 workdays)Vigor refers to a positive affective state experienced at work. It will be assessed using five items from the Physical Strength subscale of the instrument developed by Shirom (2003). A higher score means a better outcome (i.e., increased employee vigor).
FocusChange from baseline to post-test (1 week; 5 workdays).Focus refers to an employee's capacity to maintain attention and mental clarity while working. It will be assessed using five items from the Cognitive Liveliness subscale of the instrument developed by Shirom (2003). A higher score indicates a better outcome (i.e., increased cognitive focus at work).
Physical (dis)comfortChange from baseline to post-test (1 week; 5 workdays)Physical discomfort (musculoskeletal pain) will be measured using a single-item instrument based on the Visual Analog Scale (VAS) (Häfeli & Elfering, 2006). The VAS is a widely used and validated method for assessing subjective physical symptoms such as pain intensity. Participants will indicate their level of discomfort by marking a point along a continuum, reflecting their experience over the past week. Higher scores indicate greater musculoskeletal discomfort.
Satisfaction with the interventionPost-intervention (1 week).Seven additional items are open-ended and will be analyzed qualitatively. These items allow participants to elaborate on what aspects of the program they found most or least valuable, describe their experience with communication tools within the intervention, and offer suggestions for improvement.
System usabilityPost-intervention (1 week)We will use a 10 item questionnaire (Bangor et al., 2009) designed to measure participants' satisfaction with Mobi, the AI health coach. The total score of System Usability Scale is 0 and the highest one is 100. A higher score means a better outcome.
Treatment adherencePost-intervention only (1 week)Dropout rate and frequency of app usage.

Other

MeasureTime frameDescription
Before and/or after-work physical activitiesBaseline onlyTo assess participants' engagement in physical activity outside working hours, we included two binary (Yes/No) items referring to typical weekly behaviors. The first item evaluates whether participants engage in light movement after work hours (e.g., walking, stretching), while the second item assesses participation in regular, scheduled workout sessions either before or after the workday. These items aim to provide a brief overview of participants' physical activity routines that may contribute to their overall well-being and complement the effects of the intervention.
Sociodemographic informationBaseline onlyAge, gender, background, educational level, average monthly income, work experience, etc.
Physical activity during workBaseline onlyWhat employees currently do to stay active during working hours (i.e., stretching, short walks, taking the stairs, using a standing desk, scheduled workout sessions during work, other)

Countries

Romania

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026