Haptics, Literacy, Literacy-language Intervention
Conditions
Keywords
Virtual Reality, Literacy, Haptics, Education
Brief summary
The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.
Interventions
Participants will use haptic gloves to interact with the virtual reality experience
Participants will use traditional hand controllers to interact with the virtual reality experience
Sponsors
Study design
Eligibility
Inclusion criteria
* Students from elementary to higher education; * Students aged 6 years old and up.
Exclusion criteria
* Students with significant uncorrected vision; * Students with significant hearing impairments; * Students with severe cognitive conditions; * Students with significant neurological conditions; * Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Literacy Task Performance | Immediately after the intervention session | Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform. |
Countries
United States
Contacts
University of Miami