Student Education
Conditions
Keywords
learning, triage, virtual escape room
Brief summary
This study was planned as a randomized controlled experimental design to determine the effect of triage training given to First and Emergency Aid students via a virtual escape room. This research aims to increase the triage knowledge of First and Emergency Aid students and to develop an alternative training method for healthcare professionals working in the prehospital field. The research hypotheses are: Hypothesis 0: Training provided to First and Emergency Aid students using a virtual escape room has no effect on triage knowledge. Hypothesis 1: Training provided to First and Emergency Aid students using a virtual escape room has an effect on triage knowledge.
Detailed description
The study participants were identified as 122 people using Gpower. Data will be collected using a Personal Information Form, the Triage Information Scale, the Virtual Escape Room in Triage Training, and the Gaming Experience Scale.
Interventions
Triage training will be taught to students in the experimental group for the first time through a virtual escape room game.
The control group was trained using the traditional method using power point.
Sponsors
Study design
Intervention model description
Data Collection from Experimental Group Students: Students in the experimental group, assigned according to randomization, will complete a Personal Information Form and a Triage Knowledge Scale via Google Forms. A Virtual Escape Room game will be played during the Triage Training. After the game, the Game Play Experience Scale will be administered, and the Triage Knowledge Scale will be administered one month after the training.
Eligibility
Inclusion criteria
Emergency and first aid students Having a smartphone
Exclusion criteria
Not answering all the questions
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Triage knowledge scale | 2 weeks | The investigators expect the post-test score of the of the experimental group students to be higher than their pre-test score. |
| GAMEX | 2 weeks | The investigators expect the training provided through the virtual escape room to result in higher scores on the GAMEX scale |
Countries
Turkey (Türkiye)