Skip to content

Evaluating Healthcare Professionals' Satisfaction and Stress Mitigation Using Virtual Reality Intervention in Surgical Ward

Evaluating Healthcare Professionals' Satisfaction and Stress Mitigation Using Virtual Reality Intervention in Surgical Ward: a Multination Feasibility Study

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07155681
Enrollment
75
Registered
2025-09-04
Start date
2025-11-01
Completion date
2026-06-01
Last updated
2025-09-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stress, Stress (Psychology)

Keywords

VR, Virtual Reality, Stress, Resilience, Healthcare professionals, healthcare workers, nurses, hospital, surgical ward

Brief summary

The goal of this feasibility study is to learn whether a VR intervention is feasible, acceptable, and satisfactory for healthcare workers in surgical wards to help mitigate stress. Secondary objectives include assessing its potential contribution to stress reduction, user comfort, and practical integration into daily workflows. Participants will take part in a single 10-minute VR intervention session.

Detailed description

This study investigates the use of the HealthyMind Virtual Reality (VR) application as an innovative intervention to reduce stress among healthcare workers in surgical departments. Although workplace stress is common, there is currently a lack of structured interventions to address it. The VR application provides healthcare professionals with the opportunity to relax through immersive, calming three-dimensional environments, such as a sunset by the sea or a mountain landscape. The VR headset is paired with an armband that non-invasively measures physiological parameters, including heart rate and heart rate variability. Based on these data, the VR environment automatically adapts to the user's stress level, for example by introducing a guided breathing exercise. The intervention can be used at any self-selected moment during a shift, with the aim of offering a short and effective recovery break. The primary aim of this study is to evaluate the feasibility, acceptability, and user satisfaction of the VR intervention among healthcare workers. Secondary objectives include assessing its potential contribution to stress reduction, user comfort, and practical integration into daily workflows.

Interventions

Virtual Realtiy intervention with biofeedback for 10 minutes during a shift on the ward for healthcare professionals

Sponsors

European Union (Horizon Europe Programme)
CollaboratorUNKNOWN
Rigshospitalet, Denmark
CollaboratorOTHER
Universitätsklinikum Hamburg-Eppendorf
CollaboratorOTHER
Amsterdam UMC, location VUmc
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Volunteering healthcare professionals (≥18 years old) working in direct patient care, such as nurses, residents, physician assistants, and surgeons, on the surgical ward.

Exclusion criteria

* Diagnosed with epilepsy * Experienced VR as a trigger for their migraines * Severe dizziness, nausea or physical disabilities will be excluded. * Diagnosed with arrythmias, bradycardia or tachycardia * Not able to wear the VR headset due to physical or psychological conditions

Design outcomes

Primary

MeasureTime frameDescription
AIM-IAM-FIM • Acceptability of Intervention Measure (AIM), • Intervention Appropriateness Measure (IAM), • Feasibility of Intervention Measure (FIM)Immediately after the VR intervention the scale will be filled in by the participantEach subscale comprises four elements ranging from 1 (completely disagree) to 5 (completely agree)
User satisfactionImmediately after the VR interventionNRS score ranging from 0 (not satisfied) to 10 (very satisfied)

Secondary

MeasureTime frameDescription
Stress levelimmediately before the intervention (pre-intervention) and immediately after the intervention (post-intervention)NRS score ranging from 0 (not satisfied) to 10 (very satisfied)
CSQ-VRimmediately after the VR interventionAssessing user comfort with the CyberSickness in Virtual Reality Questionnaire (CSQ-VR). With a likert scale ranging from 1 = absent feeling to 7 = extreme feeling. with higher scores indicating more discomfort
Best organizational fitAt a scheduled moment within 1 month after the interventionUsing a qualitative semi-structured follow-up interview after completing the experience in five participants per center.

Countries

Denmark, Germany

Contacts

Primary ContactSophie Q Vermeulen, MD
s.q.vermeulen@amsterdamumc.nl0031639012875

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026