Skip to content

Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills in Children With Motor Impairments

Utilizing an Electroencephalography-Based Brain-Computer Interface Game to Evaluate Cognitive Skills in Children With Motor Impairments

Status
Recruiting
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT07109830
Enrollment
73
Registered
2025-08-07
Start date
2025-11-11
Completion date
2026-12-01
Last updated
2026-05-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Children With Motor Impairments

Brief summary

This project aims to validate an EEG-based brain-computer interface (BCI) game as a cognitive assessment tool for children with motor impairments. Traditional cognitive assessments often rely on motor responses, which may underestimate the abilities of children with limited mobility. By using BCI technology, which captures brain activity directly, the study seeks to bypass these limitations and offer a more inclusive, engaging, and accurate assessment method. The research consists of three papers: 1. Pilot Study: Tests the feasibility of the BCI game, comparing BCI and keyboard controls, and examines alignment with NEPSY-II cognitive subtests. 2. Validation Study: Investigates the convergent validity of the BCI game in typically developing children by correlating game performance with standardized cognitive test scores. 3. Adaptation Study: Compares game performance between neurotypical children and children with motor impairments to evaluate the game's inclusivity and adaptability. The project utilizes the Emotiv Flex 2 EEG system and focuses on cognitive domains such as attention, working memory, and inhibition. The ultimate goal is to develop a reliable, equitable tool for assessing cognition in children with diverse motor abilities.

Interventions

DIAGNOSTIC_TESTCognitive assessment

Cognitive assessment using BCI-game

DIAGNOSTIC_TESTNEPSY-II

Standardized cognitive assessment

Sponsors

University of Alberta
Lead SponsorOTHER

Study design

Observational model
OTHER
Time perspective
CROSS_SECTIONAL

Eligibility

Sex/Gender
ALL
Age
7 Years to 16 Years

Inclusion criteria

* Children with and without motor impairments. * Ages 7-16. * Understand simple commands

Exclusion criteria

* Vision impairment

Design outcomes

Primary

MeasureTime frameDescription
Neuropsychological assessment (NEPSY-II)"Baseline (Day 1): NEPSY-II will be administered during the single study session at the same visit as the BCI game."The NEPSY-II (A Developmental Neuropsychological Assessment, Second Edition) is a standardized cognitive assessment for children aged 3-16 years. It evaluates multiple domains of cognitive functioning, including Attention and Executive Functioning, Memory and Learning, and Visuospatial Processing. Each subtest yields a scaled score ranging from 1 to 19 (mean = 10, SD = 3) and domain-level standard scores (mean = 100, SD = 15). Higher scores indicate better cognitive performance.
BCI game metricsBaseline (Day 1; during the single study visit)The BCI-controlled adventure-style game is designed to assess cognitive domains including attention, working memory, and inhibitory control. Participants navigate a virtual environment by turning left or right using brain-computer interface control based on steady-state visually evoked potentials (SSVEP). Coins collected reflect the participant's sustained attention and working memory by requiring consistent focus and memory of task-specific rules (e.g., avoiding certain coin colors). Obstacles avoided reflect inhibitory control by requiring participants to suppress automatic responses and adapt to changing task demands. Each metric is a count variable (0-maximum possible in the game), where higher values indicate better cognitive performance.

Countries

Canada

Contacts

CONTACTMunirah Alsubaie
malsubai@ualberta.ca7809204861

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 8, 2026