Skip to content

Acute Effects of Aerobic Exercise and High-intensity Interval Exercise With Immersive Virtual Reality

Analysis of the Acute Effects of Aerobic Exercise and High-intensity Interval Exercise, With and Without the Simultaneous Application of Immersive Virtual Reality

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07101341
Enrollment
45
Registered
2025-08-03
Start date
2026-02-25
Completion date
2027-06-01
Last updated
2026-06-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Acute Effects of Exercise in Healthy People, Health Adult Subjects

Keywords

virtual reality, immersive virtual reality, exergame

Brief summary

This study aims to compare the acute effects at the cardiovascular (heart rate, blood pressure) and physiological (lactate) levels, as well as the perception of effort and fatigue, of four exercise modalities, one based on the traditional aerobic training methodology, another based on high-intensity interval training (HIIT), another consisting of aerobic exercise performed in conjunction with an immersive virtual reality (VR) application, and a last one consisting of exercise with HIIT-type parameters but also performed in conjunction with an immersive VR application. All participants will complete one session of each of the four exercise modalities, analyzing the variables studied in each for subsequent analysis and comparison.

Interventions

5 minutes of warm-up at increasing intensity up to 60% of maximum heart rate (HRmax) + 20 minutes between 60-80% of HRmax + 5 minutes of cool-down at decreasing intensity (30-60% HRmax)

PROCEDUREHigh Intensity Interval Training (HIIT)

5 minutes warm-up at increasing intensity up to 60% maximum heart rate (HRmax) + 20 minutes main part consisting of 10 repetitions of the combination of 1 minute at 75-90% HRmax and 2 minutes of active rest with light pedaling (50% HRmax) + 5 minutes cool-down at decreasing intensity (30-60% HRmax)

PROCEDUREAerobic training performed with a immersive virtual reality application

5 minutes of warm-up at increasing intensity up to 60% Maximum heart rate (HRmax) + 20 minutes between 60-80% of HRmax + 5 minutes of cooling at decreasing intensity (30-60% HRmax), with the use of virtual reality glasses and an immersive virtual reality application

PROCEDUREHigh Intensity Interval Training (HIIT) performed with a immersive virtual reality application

5 minutes warm-up at increasing intensity up to 60% Maximum heart rate (HRmax) + 20 minutes main part consisting of 10 repetitions of the combination of 1 minute at 75-90% HRmax and 2 minutes of active rest with light pedaling (50% HRmax) + 5 minutes cool-down at decreasing intensity (30-60% HRmax), with the use of virtual reality glasses for an immersive virtual reality application

Sponsors

University of Valencia
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
DOUBLE (Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 35 Years
Healthy volunteers
Yes

Inclusion criteria

* Healthy people between 18 and 35 years old

Exclusion criteria

* Current or recent injury that affects training * Condition that prevents exercise (decompensated heart disease, decompensated respiratory disease, significant mobility difficulties, etc.) * Visual problems that prevent exercise with virtual reality headsets

Design outcomes

Primary

MeasureTime frameDescription
Blood lactateDuring the 5 minutes after finishing the exercise session of each intervention modality (Days 1, 8, 15 and 22 from the start of the study)Analysis of blood lactate concentration

Secondary

MeasureTime frameDescription
Heart rate patternDuring each exercise session (Days 1, 8, 15 and 22 from the start of the study)Heart rate pattern, measured with a heart rate monitor
Systolic and diastolic blood pressureDuring the 5 minutes after finishing the exercise session of each intervention modality (Days 1, 8, 15 and 22 from the start of the study)Systolic and diastolic blood pressure, measured with a sphygmomanometer
Perception of effortDuring the first minute after finishing the exercise session of each intervention modality (Days 1, 8, 15 and 22 from the start of the study)Individual perception of effort during exercise, assessed with a modified Borg scale (0-10), where 0 is "no effort" and 10 corresponds to the "maximum possible perception of effort".
Perception of fatigueDuring the first minute after finishing the exercise session of each intervention modality (Days 1, 8, 15 and 22 from the start of the study)Individual perception of fatigue, with a numerical scale from 0 to 10, where 0 is "no fatigue" and 10 corresponds to the "maximum perception of fatigue possible"
Physical performanceDuring the 5 minutes after finishing the exercise session of each intervention modality (Days 1, 8, 15 and 22 from the start of the study)Physical performance, assessed by calculating the sets, repetitions and kg mobilized during the exercise time.

Countries

Spain

Contacts

CONTACTAdrian Escriche-Escuder, PhD
adrian.escriche@uv.es+34 963 98 38 55
PRINCIPAL_INVESTIGATORAdrian Escriche-Escuder, PhD

University of Valencia

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jun 11, 2026