Skip to content

Feasibility of Using Immersive Virtual Functional Rehabilitation for Recovery of Upper Extremity Function in Patients With Early-stage Stroke: a Pilot Study

Feasibility of Using Immersive Virtual Functional Rehabilitation for Recovery of Upper Extremity Function in Patients With Early-stage Stroke: a Pilot Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07086365
Acronym
IMVR Stroke
Enrollment
11
Registered
2025-07-25
Start date
2023-03-29
Completion date
2025-03-18
Last updated
2025-07-25

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke Acute

Keywords

stroke, rehabilitation, neurorehabilitation

Brief summary

Feasibility of using immersive virtual functional rehabilitation for recovery of upper extremity function in patients with early-stage stroke: a pilot study

Detailed description

Background: Immersive virtual reality (IVR)-based rehabilitation provides high-intensity, engaging, task-oriented training and motor exploration for upper limb (UL) recovery post-stroke. However, its feasibility and dose-response effects remain unclear. Objective: To evaluate the feasibility and dose-response effects of IVR-based rehabilitation for UL recovery in early stroke patients. Methods: A pilot trial included 12 early-stage stroke patients randomized into two groups: Group A (10 IVR sessions + conventional rehabilitation \[CR\]) and Group B (20 IVR sessions + CR). Feasibility outcomes included adherence, usability (User Satisfaction Evaluation Questionnaire \[USEQ\], System Usability Scale \[SUS\]), system operability, and adverse effects. Motor outcomes, categorized by the International Classification of Functioning, Disability, and Health (ICF), assessed UL impairment (Fugl-Meyer Assessment, Medical Research Council scale), activity (Box and Block Test), and participation (Motor Activity Log 30). Blinded therapists conducted assessments at baseline, post-intervention, and 4-week follow-up. Dose-response was analyzed using Probability of Superiority (PS).

Interventions

DEVICEImmersive virtual reality

Virtual reality with hand tracking and immersive environment

DEVICEImmersive Virtual Reality

Immersive virtual reality is a digital therapeutic approach to enhance neuroplasticity using virtual environment and hand tracking for functional motion in upper extremity

Sponsors

Clinica Alemana de Santiago
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
SINGLE (Outcomes Assessor)

Intervention model description

Pilot study evaluating the feasibility of using an immersive virtual reality device in patients with stroke in the acute and sub-acute stages. Preliminary functional outcomes about upper extremity function are also assessed.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* age \> 18 years old * first episode of stroke (ischemic or hemorrhagic) * time since stroke onset between 0 to 6 months * upper limb motor impairment with the National Institutes of Health Stroke Scale arm motor sub-item score between 1 and 4 * medically stable parameters for rehabilitation initiation.

Exclusion criteria

* Delirium diagnosed using the Confusion Assessment Method * Montreal Cognitive Assessment Scale \<18 * Severe visual/perceptual deficits (spatial neglect affecting \>70% of trials or visual acuity \<20/200) * previous participation in virtual reality-based rehabilitation * inability to provide informed consent.

Design outcomes

Primary

MeasureTime frameDescription
System Usability Scale [SUS]The treatment providers fill out the questionnaire at the end of treatment. It depends of the group patient: 10 or 20-session treatment.Questionnaire completed by the handlers who administer the immersive virtual reality system
User Satisfaction Evaluation Questionnaire [USEQ]Administered within the first 7 days of using the immersive virtual reality deviceQuestionnaire of 5 questions with 5 options based on likert rate. Is filled for the patient recruited

Secondary

MeasureTime frameDescription
Fugl-Meyer Assessment for Upper ExtremityIt is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.Clinical assessment scale for upper extremity function. It evaluates various functional areas of the upper extremity: wrist, hand, coordination, and speed. This provides a total of 66 motor function points.
Motor Activity LogIt is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.Questionnaire of 30 questions for quality of functional movement and 30 questions of quantity of functional movement of upper extremity. The maximal score is 150 for both quantity and quality.
Box and block testIt is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.Patient must to pick up little boxes and carry on in a standarized box. Patient must perform the test with both hands, with paresis and without paresis in 1 minute per each upper extremity.
Medical research councilIt is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.Manual test muscle that use oxford graduation. M0 total weakness to M5 is normal strenght

Countries

Chile

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026