Alzheimer Disease, Dementia, Mental Health, Sleepiness
Conditions
Brief summary
Virtual Reality-based multi-dimensional intervention for cognition and well-being will be provided to older adults, with AI-agents. The digital health intervention include physical activity, gamification, cognitive trainings. Cognition, like memory, spatial function, sleepiness and mental health will be studied as outcomes.
Detailed description
In order to study the cognitive function and well-beings, qualitative methods (like questionnaires, interviews, focus groups) and quantitative methods (like ppg, ecg, eyetracker, eeg) will be used to collect data for analysis.
Interventions
VR-based multi-dimensional intervention, including LLMs, AI-agents
Sponsors
Study design
Intervention model description
two groups, one is control (usual care), one is VR-based multi-dimensional intervention, including LLMs, AI-agent
Eligibility
Inclusion criteria
* older adults
Exclusion criteria
* cannot attend physical activity like pedalling rehabilitation bike * other health issues (assessed by health professionals)
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Spatial cognition | pre-intervention, after 4 weeks, 8 weeks, 12 weeks, 16 weeks, 3 months, 6 months, 1 year, 2 year, 3 year | mental rotation task,higher score means stronger spatial ability |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| mental health | pre-intervention, after 4 weeks, 8 weeks, 12 weeks, 16 weeks, 3 months, 6 months, 1 year, 2 year, 3 year | UCLA loneliness, higher score means more loneliness |
Other
| Measure | Time frame | Description |
|---|---|---|
| Sleepiness | pre-intervention, after 4 weeks, 8 weeks, 12 weeks, 16 weeks, 3 months, 6 months, 1 year, 2 year, 3 year | Effects on sleepiness, measured by The Pittsburgh Sleep Quality Index (PSQI) |