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Activities of Daily Living (ADL) Virtual Reality (VR) for Acquired Brain Injury (ABI) Upper-Limb Rehabilitation

Validating the Efficacy of Activities of Daily Living (ADL)-Focused Virtual Reality (VR) in Upper-Limb Rehabilitation for Acquired Brain Injury (ABI) Individuals: A Pilot Clinical Trial

Status
Withdrawn
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07026630
Enrollment
0
Registered
2025-06-18
Start date
2025-11-30
Completion date
2027-05-31
Last updated
2025-12-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke, Upper Limb Rehabilitation

Brief summary

Acquired brain injury (ABI) individuals have shown greater engagement and functional recovery when trained in virtual reality (VR)-assisted rehabilitation therapies. After developing an activities of daily living (ADL)-focused VR system in a prior study, this related follow-up study aims to test the efficacy and impact of this VR system on upper-limb rehabilitation outcomes of ABI individuals when routinely integrated into treatment plans.

Detailed description

After completion of informed consent, patients will undergo screening assessments to determine eligibility for study participation. All eligible participants integrate VR into rehabilitation treatment plans twice per week for 12 weeks. Graphical complexity increases progressively throughout the study: Simple in Weeks 1-4, Standard in Weeks 5-8, and Complex in Weeks 9-12. Assessments are conducted at pre-intervention and post-intervention.

Interventions

DEVICECooking In the Kitchen

The virtual reality (VR) training tool simulates cooking, an activity of daily living (ADL). The layout of VR environments intentionally place ingredients, tools, and the recipe book far away from the user to require gross upper-limb physical movements. Successful step completion requires reaching to obtain ingredients or turn book pages, grabbing to hold or release objects, and chopping, scooping, stirring, and pouring motions to prepare food items. The VR tool includes three versions of varying graphical complexity: Simple, Standard, and Complex. Complexity is controlled by stimuli count and detail level. For example, Simple features an empty room with monotone colors, basic shapes, and no extra features. In contrast, Complex resembles a fully-fledged kitchen with color patterns, textures, background details, and sounds.

Sponsors

Indiana University Health
CollaboratorOTHER
Indiana University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* acquired brain injury with upper extremity impairment * Fugl-Meyer Assessment of Upper Extremity (FMA-UE) score of 20 points or more * able to follow commands and instructions * least 2 months post-stroke, in the subacute or chronic recovery phase

Exclusion criteria

\- contraindications that increase susceptibility to VR-related adverse events and/or prevent completion of training tasks, such as seizures, epilepsy, visual acuity deficits (besides glasses), vertigo, nystagmus, motion sensitivity, or other non-ABI conditions that impede upper limb movement

Design outcomes

Primary

MeasureTime frameDescription
Fugl-Meyer Assessment for Upper ExtremityBaseline (pre-intervention), Week 6, and End-of-Study (post-intervention, Week 13)The Fugl-Meyer Assessment (FMA) is a physical performance impairment index that evaluates motor recovery. Domains of motor function, sensation, balance, range of motion, and pain are measured on a 3-point ordinal scale. The upper extremity (UE) section score ranges from 0 to 66, with higher scores indicating less impairment.

Secondary

MeasureTime frameDescription
Stroke Impact ScaleBaseline (pre-intervention) and End-of-Study (post-intervention, Week 13)The Stroke Impact Scale (SIS) holistically evaluates quality of life after a stroke. The SIS-16 version is a self-report questionnaire that assesses the ability to perform daily physical activities on a 5-point Likert scale. Score ranges from 0 to 100, with higher scores indicating better capacity and milder stroke impact.
Lawton Instrumental Activities of Daily LivingBaseline (pre-intervention) and End-of-Study (post-intervention, Week 13)The Lawton Instrumental Activities of Daily Living (IADL) Scale uses self-reported information to assess performance during independent living. Topics vary and include tasks such as phone use, shopping, housekeeping, and medication management. Score ranges from 0 (low function and dependent) to 8 (high function and independent). Scoring differs by gender due to known differences in IADL performance.

Other

MeasureTime frameDescription
Mini-Mental State ExaminationBaseline (pre-intervention)The Mini-Mental State Examination (MMSE) is an 11-question cognitive performance assessment that evaluates orientation, understanding, language, attention, and memory.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026