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The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students

The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students: A Randomized Controlled Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07012187
Enrollment
70
Registered
2025-06-10
Start date
2025-03-20
Completion date
2025-05-15
Last updated
2025-12-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Nursing Education, Nursing Education Research, Virtual Goggles, Virtual Reality

Keywords

nursing education, virtual reality, virtual goggles, nursing skill

Brief summary

The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are: Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education? Does virtual reality training enhance practical skill performance in subcutaneous injection? Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition. Participants will: Complete a knowledge test, a skill test, and a demographic data form before and after the training. In the Intervention Group, watch a video on subcutaneous injection using VR glasses. In the Control Group, receive standard education using traditional teaching methods. Undergo knowledge and skill assessment following the educational interventions.

Interventions

OTHERThey will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Sponsors

Baskent University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Intervention model description

This study includes experimental and control groups.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Being a first year student in a nursing undergraduate program. * Having a health condition and cognitive capacity suitable for using virtual reality technology. * Having accepted to participate in the study voluntarily.

Exclusion criteria

* To give up participating in the study.

Design outcomes

Primary

MeasureTime frameDescription
Knowledge level about subcutaneous injectionBefore watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.An information form containing 20 multiple choice questions will be used to measure the level of knowledge about subcutaneous injection. A maximum of 100 points can be obtained from this test forum.
skill performance level about subcutaneous injectionBefore watching videos with virtual reality glasses and 3 weeks after watching videos with virtual reality glasses.A skill checklist will be used to measure the skill level in subcutaneous injection application. This checklist consists of 25 steps.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026