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Effect of Virtual Reality Combined With Balance Training on Biodex Balance System in Female With Fibromyalgia

Effect of Virtual Reality-based Therapy Combined With Balance Training on Biodex Balance System in Female Patients With Fibromyalgia

Status
Active, not recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT07004101
Enrollment
60
Registered
2025-06-04
Start date
2025-04-15
Completion date
2025-06-30
Last updated
2025-06-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Virtual Reality

Brief summary

Is there an effect of virtual reality based therapy combined with balance training using biodex balance system on female patients with fibromyalgia .

Detailed description

PURPOSE: To Study the Effect of virtual reality based therapy combined with balance training using biodex balance system on female patients with fibromyalgia . BACKGROUND: Fibromyalgia (FM) is a chronic disorder defined by report of chronic widespread pain including axial pain and presence of multiple tender points on physical exam . Beyond the defining criteria.A recent survey reported balance problems as one of the top 10 most debilitating symptoms with prevalence of 45%. Balance or postural stability is a very complex task that involves the integration of multiple sensory inputs to execute appropriate neuromuscular activity needed to maintain balance . Biodex balance system is a relatively new instrument that can be used for the assessment and management of balance dysfunction. Preliminary studies reported positive effects of balance training on Biodex balance system for the improvement of balance function. Virtual reality based therapy (VRBT) could be effective as a non-pharmacological alternative intervention to reduce pain in women with FM. It improves dynamic balance, as it is an active therapy that requires engaging in physical activities during the sessions.VRBT requires autonomous movement of different body parts that can increase muscle tone and the perception of pain-free movement favoring the elimination of restrictions to movement included in the cerebral body scheme due to continued pain.

Interventions

OTHERconventional balance exercises

conventional balance exercises

OTHERvirtual reality

virtual reality and biodex training

biodex training

Sponsors

Badr University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Investigator)

Eligibility

Sex/Gender
FEMALE
Age
35 Years to 50 Years
Healthy volunteers
Yes

Inclusion criteria

* Women patients from age 35 to 50 years old * All patients describe a history of pain spreading in all quadrants of the body for at least three months and pain is caused by digital pressure in at least 11 out of 18 allogenic points, called tender points

Exclusion criteria

* Old neglected fracture * Malignant diseases * Neurological diseases. * Uncontrolled diabetes

Design outcomes

Primary

MeasureTime frameDescription
BIODEX BALANCE ASSESMENTpre and post treatment 4 weeksBIODEX used to asses balance

Countries

Egypt

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026