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The Effect of Situation Puzzle Games on Nursing Students' Death Anxiety and Meaning in Life

Mechanisms and Design Framework Study of Gamified Education in Professional Identity Formation for Medical Undergraduates

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06991621
Acronym
SPGI
Enrollment
70
Registered
2025-05-28
Start date
2025-04-21
Completion date
2025-08-21
Last updated
2025-05-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Death Anxiety

Brief summary

Goal of this interventional study The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions: Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life? Can the scenario-based puzzle educational game reduce death anxiety in nursing students? What are nursing students' experiences and perceptions of this educational game? Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention. Participants will: Be recruited through campus posters Be randomly assigned to either the intervention or control group and complete baseline questionnaires In the control group: Receive death education manuals twice weekly for 3 weeks In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period

Interventions

OTHERPuzzle game

Scenario-based puzzle game sessions (group format)

OTHERManual Education

Standardized death education manual distribution

Sponsors

China Medical University, China
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Months to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Third-year full-time undergraduate nursing students * Completed clinical observation training but not yet entered clinical internship phase * Aged ≥18 years * Provide informed consent and voluntarily participate in the study

Exclusion criteria

* Participated in similar death education interventions within the past 3 months * Diagnosed with severe mental or psychological disorders * Currently on a leave of absence (academic or personal)

Design outcomes

Primary

MeasureTime frameDescription
Death AnxietyWeek 0, Week 3A 15-item self-report scale developed by psychologist Templer (1967/1970) measuring death-related distress. Dimensions: Affective (Items 1,3,10,13,14), Stress/Pain (Items 4,5,6,9,11), Time Awareness (Items 8,12), Cognitive (Items 2,7,15) Scoring: Dichotomous (Yes/No) with 9 forward-scored and 6 reverse-scored items (Items 2,3,5,6,7,16\*). Total score range: 0-15 (higher = greater anxiety). Reliability: Test-retest reliability (3-week) = 0.83; KR-20 = 0.76 (original English version).
Meaning in LifeWeek 0, Week 3A 10-item scale (Steger et al.) assessing two dimensions: Presence of Meaning (5 items): Perceived life purpose Search for Meaning (5 items): Active pursuit of meaning Scoring: 7-point Likert (1=Strongly Disagree to 7=Strongly Agree). Higher scores indicate stronger meaning. Reliability: Cronbach's α = 0.878 (total), 0.850 (Presence), 0.907 (Search)

Countries

China

Contacts

Primary ContactWenna Qian
wenna13314021865@163.com13314021865

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026