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Contribution of Virtual Reality to the Well-being of Elderly Patients Hospitalized in SMR

Contribution of Virtual Reality to the Well-being of Elderly Patients Hospitalized in SMR

Status
Not yet recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT06985732
Acronym
RV-SMR
Enrollment
50
Registered
2025-05-22
Start date
2025-09-01
Completion date
2026-09-01
Last updated
2025-05-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Virtual Reality

Brief summary

The objective of this clinical trial is to evaluate the effect of using virtual reality on the well-being of elderly patients hospitalized in SMR for 3 weeks. The study also allows to evaluate the effect of VR on apathy, and the autonomy of patients hospitalized in the SMR department for 3 weeks.

Detailed description

Patients meeting the inclusion criteria and agreeing to participate in the study will be enrolled and then randomized to either the VR immersion group or the control group. Patients included in the protocol will not undergo any changes to their care. Patients in the experimental group will receive 12 virtual reality sessions in addition to their usual care.

Interventions

OTHERVirtual Reality

Use of virtual reality to elicit positive emotions and improve the well-being of elderly patients hospitalized in SMR

Sponsors

Centre Médical Porte Verte
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
70 Years to No maximum
Healthy volunteers
No

Inclusion criteria

People hospitalized in the SMR unit at La Porte Verte Hospital for a minimum of 3 weeks, * People with preserved or slightly impaired cognitive status with an MMSE ≥ 20, * People who have been informed and have signed written informed consent

Exclusion criteria

People under guardianship or curatorship, * People with difficulty understanding the VR study and materials, * People with vision problems that impact the use of VR, * People with hearing problems that impact the use of VR, * People with epilepsy, * People at risk of nausea and dizziness when using the VR headset, * People who cannot tolerate the VR headset, * Not affiliated with a social security scheme. * People receiving care with reflexology and relaxation massage

Design outcomes

Primary

MeasureTime frameDescription
WHO-54 times throughout of study at baseline and after each VR sessionmeasure well-being. The score is between 0-100 a high score means better wellness

Contacts

Primary ContactBaptiste ISABET
Baptiste.ISABET@lpv.univi.fr0634227138
Backup ContactFatima Zohra IZEDAREN
Fatima-Zohra.Izedaren@lpv.univi.fr

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026